This was a fun, if easy, room to play. It is probably the last impressive room at KoB when it comes to set design, but it it still manages to capture the atmosphere of the theme. I am not a big fan of the way they choose to handle the ending of the room, but it was unique and I am sure there are plenty of people who will love it.
I feel like the biggest issue for this room is that KoB set the bar so high with Temple of Light that expectations for this room are probably too high for a lot of people. I know it was for us.
This is not a room that I would have driven 18 hours to play had I known what to expect, but it is definitely a room I would play if I was already in the area.
We found the puzzles in this game to be pretty easy for a trio of experienced players, but that is the result of the puzzles being logical, well-designed and without any significant leaps in logic as much as it is us being experienced players.
I did not enjoy the style of ending they choose to go with at the end of this game, but that is a preference issue. For what it is, it is well done.
Despite being the last impressive set at KoB, the atmosphere is still excellent with great lighting, sound and special effects.
The GMs at KoB are friendly and play their role to the best of their abilities. We arrived 15 minutes early but we're not contacted by GMs until 5 minutes after our scheduled start time despite completing requirements on the kiosk. It's unclear if this was a tech issue or a GM issue.
We found this room to be on the easier side, with less puzzles than other rooms. I believe we escaped with more than 30 minutes left.