
Alex2000
351 escape rooms
Fairly standard for inblack, lots of narrative focus and following instructions of what the narrative tells you to do. Puzzles were a bit scarce if you remove the narrative following steps but I enjoyed the ones that were there. Lots of lore dump through dozens of laminated sheets and long voiceovers that only play once. But as a result there wasn’t really enough time to fully digest all the content they were throwing at you. Again I enjoyed it and the story, but it is a lot and might not be everyone’s cup of tea and easily could have been paired back by half. They made a smart choice to put an automated hint button system in the room. You could get small hints automatically when you pushed it rather than waiting for a GM. The room just opened up so it still is in nicer condition than some of their other rooms however there were still finicky props (losing inputs, voiceovers not playing when they should, structures that should probably be more robust if they are going to be used long term). Maybe they will fix these as they get more feedback from initial users.
