
megumin
15 escape rooms
The one thing I'm impressed the most out of the games in this branch of Mystery Manila are how they're able to shove so many different rooms in a confined space. Speaking of confined spaces, the room is rife with that. Decorations are charming, and light usage was appreciated. The additional secrets to uncover were very cool too. I would've appreciated puzzles to not be solely progressed by locks; a theme like this would work really well with gizmos, widgets, or cogs. Unfortunately, the room suffers from a high chance of sequence breaking from even just the usual foraging of clues. We largely were able to finish puzzles by reverse engineering them. However, the puzzle contents were admirable and on par with familiar escape room intuit and thinking. Some components are beginning to show some wear, making some parts ending up as non-functional red herrings.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
Mechanical
Ideal number of players
4
Scary
Spooky
Minimum age
14
Was anything broken?
Yes
Live actors
No
Physically active
Not at all
Accessibility
Requires standing, claustrophobia
Easy to find location
Yes
Parking
Easy
Safety
Yes
