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You're halfway across the Atlantic when the Boeing 747's engines suddenly fail. After a successful water landing, the plane is floating - for now. Unfortunately, no one knows you're stowed away in the cargo hold, so it's up to you to free yourself - or sink. The red eye flight from Amsterdam to Newark was a fairly ordinary flight, for a smuggler. Until: ENGINE FAILURE! The pilot has done a fine job landing you in two or three pieces in the middle of the North Atlantic and you are floating - for now. The problem? No one knows you are smuggling yourselves in the cargo hold... so no one is coming to your rescue. You have 60 minutes to turn on your hatch light before the plane sinks. Good luck.
All ratings (13)
Very negative
Gameplay
Negative
Atmosphere
Negative
Customer service
Mostly positive
15 escape rooms
I used to work at SpareTime. As a GM reading these reviews I agree 100%. This is a bowling alley and arcade. The escape rooms are less than an afterthought. They may be cheap to play but that’s for a reason. You get what you pay for. When I left SpareTime, this was the only room that was fully functional. Still, that’s not saying much. You can tell how the escape rooms here are an afterthought, especially in this room. There are airplane seats in this room, and someone took a pocket knife to them about a year ago. They were never replaced, only covered up with cheap seat covers that are now as torn and ratty as the seats themselves. This is the hardest room at SpareTime. The difficulty spike is a lot for some reason. This room is also not handicap accessible, as it requires some crawling through a small door. If you have the right GM, they will open up a full sized Staff Door for you if you’re unable to crawl, but it’s not something I’ve seen anyone actually do in practice.
15 escape rooms
Room was way too easy, we finished in 20 minutes, unfortunately a huge waste of money. Also, the second room is very small, two maybe three people can fit comfortably tops.
25 escape rooms
Cheap arcade room. Annoying red herrings to try and make the room difficult by wasting time. Puzzles are easy when they work anyway.
Yes
198 escape rooms
The room itself was designed well and has ok puzzles but the game master ruined this one. They practically solved the room for us without us asking for help
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