Mostly positive (23 ratings)
Mark as done to rate
The year is 1973, and you and your elite space squad are in the hot seat. It’s your job to get the Apollo 18 spacecraft to the moon. But if you think it’s as easy as saying “cleared for liftoff,” think again. You and your team will need to scour the command center for clues and solve complex puzzles to pull this lunar expedition off. And time is running out fast as the final countdown approaches in the newest and most exciting Royal Escape Room challenge yet — Mission Control: Apollo 18.
90 escape rooms
While not the greatest escape room in the world, this room had enough that it was fun, engaging, and entertaining. HOWEVER there’s a 6 person minimum and 10 max, and they will try their best to fill it with 10, so there is not enough to do and rooms with strangers are always the worst. Without that this would be a heart, instead it’s a thumbs up
No
3 escape rooms
It was a fantastic escape room. It was truly unique and had enough puzzles to make everyone in our group feel like they had an active part. The puzzles were challenging but not impossible. And the ambience was unbeatable. You cannot miss this if you get the chance!
Just above and beyond! You felt like you stepped right into Mission Control, right down to the cigarette trays! It was a fully immersive experience.
Yes
Medium
Not scary
16
No
Not at all
146 escape rooms
Very cool, ending was REALLY good. It’s definitely challenging and best to have people that love math
21 escape rooms
For a supposed high-completion rate room (I think our staff member said it was around ~75%), I didn’t have high hopes for it, but the room really ended up being worth the time. The minimum 6 players playing is definitely there for a reason (although if the time available is increased (by like 15-20 minutes) then I could see smaller groups doing it), and having more heads to work together really brought everything together. There was just one really silly puzzle that seemed drastically harder to do than the rest of the entire room, and so I’ll leave an obscure hint for anyone who reads this before doing the room: “that which counts of 9 is separated into 3 categories, sequentially”
Yes
The room really required a heavy amount of communication/coordination among the group members
Meh
Medium
Just about all of the puzzles had reasonable explanations to how to solve them, that even beginners were able to contribute in some way. There was a really sketchy puzzle though that could have been explained better.
High tech
10
This game allows for 6-12 players, but you really need either 6 geniuses or at least 10 members that can bonk their heads together to get results
Not scary
12
No
Yes
Kind of. The game master was in the room with us, and mostly just acted as cleanup and for who we’d go to for hints. She didn’t usually contribute to the room
Somewhat
Lots of back and forth between areas
Yes
Ship navigation is important to know how to do
57 escape rooms
This game was located on Oasis of the Seas. At first our group was hesitant but wanted to try it out. We are so happy we did! It was one of the best rooms I've done! We had 15 people and I thought it would be too many but everyone had something to do! It was a great experience!
21+
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