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Hasbro and Breakout Games have teamed up to bring you the first official “Clue: The Escape Room.” The mystery game millions have loved is reimagined for you and your friends to experience and solve in person. Save the day by uncovering who is plotting the murder, with what weapon, and in what room all in less than 1 hour. CLUE and all related characters are trademarks of Hasbro and are used with permission. © 2020 Hasbro. All Rights Reserved. Licensed by Hasbro.
All ratings (87)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
16 escape rooms
This was a super fun game would definitely do it again. Kids had a good time and so did the adults. There is a color game part and we got stuck because red and purple looked similar and it was hard for the kids to distinguish. Lots of fun!
Yes
Hard
6
Not scary
5
No
No
Not at all
Yes
Easy
20 escape rooms
I loved the madcap, somewhat chaotic feel of the game. The puzzles were fun and not challenging at all. There was one that involved timing that might brought our family to words if had gone longer. A really great homage to the game.
Was cool with all the different rooms
Yes
Though the puzzled
Easy
High tech
4
Not scary
9
No
No
Not at all
Yes
Limited
29 escape rooms
Great atmosphere. Puzzles were cool.
Great props and atmosphere.
Easy
8 escape rooms
This is really a fun room. I will say it is quite easy so it’s a really good room for beginners. Everything flowed we were just trying to make it more complicated then it need it to be. Our gm summer had a really nice personality and was very helpful.
Yes
10 escape rooms
Was a fun room. Quite easy though. Played with 2 adults and 2 teens.
Yes
Easy
High tech
4
Not scary
12
No
No
Somewhat
Have to go up a flight of stairs. Colour is also important.
Yes
Limited
45 escape rooms
My wife and I caught the escape room bug a few years ago and decided to try this one out while I’m Asheville for our anniversary. This is one of the most fun rooms we’ve played. We loved it so much and my wife talked my daughter into playing the same one at another location. The puzzles are good, but not overly complicated. Fully recommend for families!
This really brings the classic board game to life of a fun way. Some parts were a bit difficult, being just the 2 of us, but we made it.
Yes
Hard
But I would say hard for a smaller group, due to some of the game play elements. Possibly could knock down to a medium for a larger group.
Not a super high-tech game.
4
Not scary
This one very family friendly!
No
No
Somewhat
Yes
Only available parking is street due to the downtown location.
49 escape rooms
We extended our trip an extra day to squeeze this game in and I’m glad we did! Set and prop design was excellent. Puzzles were fun and a nice mix of tech and hands-on. If anything, I think they could’ve added a few more puzzles as it felt a little short. That being said, don’t frantically rush and enjoy the game. This is also a good game to bring your kids!
97 escape rooms
I can honestly say this game surprised me greatly. In the past, most games we played from Breakout were overwhelmingly average. But this one felt different from the very start. The game progressed beautifully and logically. My only criticism is the amount of content. On average, my team (of 2, sometimes 3) finishes a game with around 10 minutes to spare. We were quite surprised when the game ended and we had about 25 minutes left. That tells me that the game could probably use 15 minutes or so of additional content. We were loving the game, having 3-4 more puzzles would have truly made this game awesome.
10
41 escape rooms
Great room! Enjoyed that the task what more oriented to the nostalgic clue game versus a typical escape. Loved that it wasn’t all locks and keys. Fun atmosphere. We played with two adults and an 11 year old and managed to escape.
Good flow. A little outside the typical Ed so room situation.
Great design. A little nostalgia. Minimal props but well done.
Medium
2
Not scary
13
No
No
Not at all
Yes
Medium
8 escape rooms
We loved how realistic it looked. And the amount of creativity.