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He’s taken your gold and has you locked up. Is this the end of the road for ya? You and your gang of outlaws have recently been making a name for yourselves. Some people say if you’re not stopped, you might end up being the most notorious gang the West has ever seen. However, you’ve recently pushed your luck, and one of your most trusted members has sold you out to a local town sheriff. He’s taken your gold and has you locked up, while you wait for trial in the mornin’. Is this the end of the road for ya, or you gone saddle up, and take back what’s yours…
80 escape rooms
I had a horrible time in this room. It was hard to establish any momentum, as the puzzles weren't clued very well. There werent many puzzles in the room to begin with, and some of them required leaps of logic to be able to solve. There wasn't even one clever puzzle in the room at all. On top of this, the game master was totally uninterested in our experience with the room. Good game masters usually get an idea of how many games you've played, and ask how and when you'd like to receive hints. Our game master didn't bother to ask and furthermore did a terrible job of knowing where we were at in the game. She would misunderstand what we needed clarification on and launch into long explanations for puzzles that were already solved. At times, a good game master can save a weirdly or under-clued game. The one we had for this game amplified the frustration from an already terrible game. When we finally solved the last puzzle, there wasn't an indication to know that the last puzzle had been solved, leading to possibly the most anticlimactic room escape I have performed to date- by far. Usually, when a room is bad, I can at least have a good time enjoying how bad it is. This one was insultingly bad and is on my top 3 most frustrating rooms of all time. The only thing that could heal this experience would be a refund.
Boring at best
Possibly the only positive score. They spent some money on the set.
Game master unenthused
Trick question, wouldnt recommend
3 escape rooms
It was difficult to begin with. Most of the time is spent in the first room trying to get out of the cells you’re locked in. Definitely not doable without asking for clues
112 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
51 escape rooms
Starting elements were too complex to work on. Our groups were locked in the cells for quite some time before being able to move forward. We were in a group of 10 and moving around the room was difficult. As soon as we escaped the cells, the rest of the puzzles were too easy and we escaped quite quickly. Felt anticlimactic. Fun concept and a few of the puzzles were unique.
59 escape rooms
Not my favorite. The theme was fine but the game felt disjointed and like you needed to have long arms for a few of the challenges. We had a large group that made it hard to move around. Would not recommend.
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