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psarrett
48 escape rooms
1) The set design and build quality are amazing. When the lights come up and the space is revealed, I couldn't help but smile. The details, lighting, and sound design all combine to create a magical place that feels real, The puzzles were varied and thematic, and the in-room character was fun to interact with. 2) Our GM was way too aggressive in providing hints. Often we'd barely processed what a puzzle was asking of us before the GM piped in to hand us the key insight. At one point while manipulating a puzzle and talking through it with each othr, after someone said something to the effect of "this goes here", the GM said "Are you sure?" We neither wanted not asked for her advice, and this kind of thing happened throughout the game, often robbing us of an "aha!" moment. It undermined the entire reason for doing escape rooms in the first place, and really frustrated us. 3) The latter part of the game involved multiple occasions where we had to hide and watch actors slowly play out the storyline. Perhaps some people enjoy this, but I come to escape rooms to be the active agent, not a passive observer. I'd have preferred a tightened script that minimized these captive vignettes and left the focus on us as players, rather than actors playing out the telegraphed narrative arc.
Gameplay
The gameplay in the first half of the game flowed well and made thematic and narrative sense. The gameplay in the second half was much less coherent, and had some big affordance issues that had to be patched via GM hinting.
Atmosphere
Fantastic set design, lighting, sound, and props. Really great production values across the board.
Customer service
Story
There was too much story, with too large an emphasis on characters who have barely any development and consequently we don't really care about. It bogs down the second half of the game.
Was anything broken?
Yes
Two lights were broken on the acorn puzzle, and the entire raft mechanism broke down on us right after we got on-- eventually a GM had to come out and have us walk.
Live actors
Yes
The main actor in the front half of the game was delightful to interact with in character, despite her over-aggressive hinting.
Physically active
Not at all
Safety
Yes
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