While this game was fun and well done, it didn't quite land as well for me as Henchmen's Heist or EVIL Robots. This game has some silliness/humor, but less than the others, and I think that's a big part of what I appreciated about the other games. This one also felt a little more worn, though this might be an intentional design/style decision.
My group of 3 experienced players felt somewhat pressed for time (although a bit less so than in Henchmen's Heist). I think we would have been more comfortable with a 4th player, which isn't something I usually say.
Of the 3 games at Nemesis Club, this one felt the most puzzle focused and had the ending that felt like it had the highest stakes.
I appreciated the ample light sources provided - many games don't do as good a job.
Particularly interesting or different
Yes
Unusual theme
3 enthusiasts felt pressed for time, a 4th would have made things more comfortable.
I'm borderline between Not scary and Spooky, but decided to err on the cautious side
GM did an intro character
Physically active
Not at all
Accessibility
An early part of the game requires one player to have some dexterity. Late in the game, all players will need to step up a short distance.
There's a trick to the speakeasy, but as long as you follow the directions in the confirmation email you'll be fine.