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The old manor house is entwined with local legend, the living don’t remember the Nethercott’s, the family’s hay day was long ago. Local folk talked, whispers were heard, rumours began, lights were seen within. The Nethercott’s are long gone but something remains, an essence, a smell, a feeling, it’s in the fabric, in the walls, under the floor boards … it ticks, it creeks … take a trip into the past, uncover the family’s many secrets and glimpse their fleeting souls?
All ratings (101)
Very positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Very positive
48 escape rooms
Tulleys described it as Scoby Doo horror and I think that was the perfect synopsis of the room, very eerie and designed to make you jump, but there are no live actors and it is not a horror room. If you call ahead you can book a 90 minute slot, and I would say that is essential. The room is far to big to complete in 60 minutes, even for experienced escapers. And 90 minutes gave us enough time to enjoy the game, and I am glad as it is one of the best we have done.
So many puzzles, and I think we counted a total of 6 rooms within.
Our GM Ellie made the experience as the sarcastic whispering ghost. It was just creepy enough for a wimp like me.
Ellie our GM was fantastic, made us laugh throughout, so interactive and adapting to us as players
Yes
Best haunted house escape room we have done
Really well integrated story, and as the GM was in charge of the spooky effects in their office it added to the story brilliantly.
Expert
For experienced players only
4
We managed fine in 90 minutes as an experienced team of 2
💩👖
Not a horror game, but a haunted house designed to make wimps like me jump
14
No
No
Somewhat
Up and down stairs etc
Yes
Easy
Parking on site
148 escape rooms
Tulley’s expertise shines through in rooms like this. They take a theme that has been done quite a lot in escape rooms but blow the competition out of the water. In each room including this you get more than you bargained for. The set designs are brilliant, the use of sound and lighting comportments the environment and the use of the space they have is second to none.
Yes
Expert
High tech
Spooky
It does have elements to make you jump but nothing to be concerned about. Fellow scaredy-cats I promise you’ll be fine!
No
No
Somewhat
Yes
Easy
11 escape rooms
There were a few things that killed the experience for us. The room can be booked as a 90 minute room or 60 minute room. It’s the same room and only 5% of people escape in 60 minutes. I wish we had known it’s basically impossible to do in 60 minutes. Felt like just a trap to get you to return and spend more. We booked the 60 minute room without knowing you could book 90 minutes. The puzzles aren’t compelling enough to want to return. The idea for some puzzles were cool, but failed on execution. Set was awesome. Though there’s constant jump scares the keep triggering over and over.
Mechanical
74 escape rooms
There let you book this room for 60 or 90 minutes, but the default is 60 minutes and you have to call or email to book the longer slot. The room is basically impossible in 60 minutes, with an escape rate less than 5%. This feels unfair and pretty unfun, and if you are going to make the room that difficult, that should at least be explained up front. It honestly feels almost like a trick to force people to do the room multiple times. There are also multiple puzzles that are intentionally frustrating, trick you into wasting time trying to solve them the wrong way, or purposely unreliable in a way that detracts from the experience.
31 escape rooms
I reeeeeeeally wanted to love this room as we'd waiting for ages and heard great things. Unfortunately it left us a little cold, and not because we didn't escape. The backstory is fantastic and as you'd expect from Tulleys, the set and theme is brilliant too. I couldn't get into the puzzle flow and some didn't make sense to me, but I imagine that is just me - please don't let this deter you! It's creepy but not too spooky, family friendly with older kids.
Yes
Hard
Mechanical
Spooky
No
No
Not at all
Some stairs
Yes
Easy
Free on-site car park
72 escape rooms
Our second room at Tulleys and previously known as one of the hardest escape rooms in the UK we knew what we were getting ourselves into. Tulleys offer this experience as both a 60 minute and 90 minute escape. I'd advise the 90 minute version as the shear amount of puzzles in this multi floor escape game made it understandable as to why this game is notoriously difficult. This game offered a multitude of puzzle types with a larger overarching puzzle! This game is certainly more on the spooky side with some minor jumps and atmospheric tension but I would not class the game as scary. The set design again is to the high standard that Tulleys always has, felt fully immersed in the set and wondered what lurked around every corner. Can never go wrong with any of the rooms at Tulleys! Difficulty - 4.5 / 5 Puzzles - 4 / 5 Theming - 4.5 / 5 Set Design - 5 / 5 Enjoyment - 4.5 / 5 Value For Money - 4 / 5
All of the puzzles fit the theme and flowed seamlessly
Set design was next level, multiple rooms over 2 floors and very spooky atmosphere.
GM was incredibly helpful and engaged with the group.
Spooky
Atmospherically spooky with a few jumps but nothing over the top scary.
No
115 escape rooms
Huge room with loads and loads of puzzles. Lots of variety and types of puzzles too. This is a must do.
Yes
Huge!
Medium
High tech
4
Spooky
12
No
No
Somewhat
Crawling for some
Stairs and crawling. Requires good sense of smell.
Yes
Easy
4 escape rooms
Absolutely adored everything about this room! Definitely recommend going for the 90 minutes over the 60 minutes, because you really don’t want to run out of time and miss any part of this experience! Even with 8 of us we all contributed to escaping, the puzzles and atmosphere were fantastic and it’s my favourite one I’ve done at Tulley’s so far!
Yes
112 escape rooms
So so much to like about this escape room, fantastic set. BUT left feeling really dissatisfied - when we visited the business model seemed to be to give 60 minutes for what should probably be a 90 minute room - to offer only limited hints and then try to sell you the room again (with a discount) to try to complete it the second (or third…) time round. The more I think back about this the more I dislike it
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“It's an amazing adventure with splendid custom contraptions and a lot of fun moments.“
“...unquestionably amongst the U.K.’s strongest games, a huge and brilliant 90 minute game.“
“... amazing experience which ... shot into my top ten favourite rooms.“
“From the moment the game starts, you know it’s going to be something special. “