Overwhelmingly positive (58 ratings)
Mark as done to rate
After that cataclysm, humanity was not what it was again. The population fell into a collective paranoia and wars began for control of supplies and energy supplies. The earth has become chaos and there is no safe place. Staying alive one more day has become the main objective of people. After the great disaster, the federation gained power over part of the city, managing to take advantage of the situation to have power in exchange for the safety of the population. However, the fireflies, a rebel group, have managed to control some districts of the city, thus creating their own rules and plunging them into an anarchic system that only seeks destruction. Will you be able to survive in one of its districts and complete the mission assigned to you?
All (58)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
31 escape rooms
Such a great room with incredible gameplay and set design! We loved that the room and all the puzzles were extremely on theme. The puzzles were all pretty good and there were a *lot* of them - so much so that we forgot the end goal of the whole thing by the time we reached the end. There was some crawling around and ladder climbing but nothing intense. Two players is ideal even though there’s so much to do, since the spaces are fairly small and gameplay is pretty linear with not a ton of teamwork that would work for >2 players.
648 escape rooms
Incredibly immersive experience that draws from the TV series and game The Last of Us. Game begins the moment you enter and is packed full of engaging and physical tasks. Expect to climb, crawl and run!
125 escape rooms
You step IMMEDIATELY into this game. So please, unlike me, make sure you use the bathroom before turning up. You do not see a human until the end of the game. Excluding my very full bladder, this game was a beautiful, fulfilling experience. The puzzles, the set design, the sheer size, scale and detail *chefs kiss*. You must play this game when in Barcelona, its ranking up there in my overall top 5. It was executed to such a high standard, no part of the game felt out of place (apart from the toilet, when i found it in the final room in a cupboard). Our only problem was the final thing you needed to do was broken, and there was a language barrier when explaining what had broken, the GM wasnt sure what we were saying so didnt come in to look at it/fix it, after playing such an amaaaazing game, having that one final piece of the puzzle and story not work was a let down. We normally play as a team of 2, but I do think a 3 or 4 works well for this one. It’s certainly possible with 2 though.
48 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
2 escape rooms
Unbelievable game - out of this world. Probably the best game I’ve done out of about 100. The immersion is amazing, the puzzles wonderfully unique, and it just keeps going and keeps surprising you. Wow moment, followed by another and another. Just pure brilliance!
38 escape rooms
Wow! What a banger! A room that deserves to be known. The immersion begins as soon as you enter the room! The puzzles are extremely well thought out and come together super quickly! I insist on the fact that they are really excellent. A little video game atmosphere reigns throughout the game. I loved the decorations too! Little wow effect guaranteed on an element at the entrance which is also one of the most satisfying puzzles to complete, and be careful, spoiler alert: there are many of them! In short, flawless! We had a great time, fans of well-written and... above all unusual riddles: go for it! (remember to bring good shoes and clothing that you are not too afraid of dust!)
77 escape rooms
Really enjoyed it. Lots to do (for our team of 2), gritty post-apocalyptic set with memorable interactions, clean puzzles, helpful game master. I wasn't sure how some of our tasks tied in with the overall objective but it was still great fun. (I think this game was newly-available in English, and the GM apologized for his limited English, but we had no language problems with it.) That it's tucked incongruously inside an apartment complex in a residential neighborhood adds to the charm.
163 escape rooms
The puzzles made sense . The game-master was helpful and had a sense of humor. We all enjoyed the room. :)
449 escape rooms
Excellent room. Outstanding set. More physical elements of climbing and crawling than you would see in an American room, but not an outrageous amount. Puzzles and challenges were all solid. Nothing was super difficult or too guessy. It felt as if the GM were rushing us a bit with hints (mostly directing us where to focus rather than hinting at solutions) but he had a right to be rushing us! We showed up nearly half an hour late due to going to the wrong location originally. We were happy to have been allowed to play at all. Anyway, this is a very fun room. Not a “must do” as some have said, but definitely a “recommended “
118 escape rooms
A good but dangerous room set in a post-aplocalyptic Fallout/The Last of Us themed universe. How would you rate a good room in which your partner gets injured due to a faulty mechanism? Towards the end, you plant a "bomb" that is supposed to "detonate" after a few seconds, except it fired instantly in our case and the contraption slammed down on Ana's finger which was still on the bomb. It was extremely painful, the kind of post-apocalyptic immersion we just didn't ask for, and it is still felt almost 2 months later. Fortunately, there was no fracture, and the business, after some time, refunded us the cost of the x-ray if nothing else. If you play this room, please be careful when placing the bomb. Remove your hands immediately after placing it. Now a spoiler alert for the room review itself: it is good, a massive space with lots of puzzles. The environment is beautiful, filled with scraps of ordinary pre-apocalyptic objects repurposed for a more treacherous age. This fits remarkably well with the escape room paradigm (for example, it feels realistic you would protect a door with a code on a vending machine because you would use what hardware's available). It's also a room that feels very physical. There are 4(!!!) different ladders you have to climb not counting a small tunnel you have to lower yourself into and out of at some point. There are also lots of tools that you get to use: a suction cup to remove a window, a sledgehammer to smash a different window, a hair dryer to push golfballs through a tube, a creeper to squeeze into a crawlspace. A problem with this escape room also present in the other Unreal room we did (Maravillas de Agrabah) is that they do a bad job of communicating intermediate goals. There is a point where you have to wire the car's exhaust to a phone booth which chokes a guard to death, but we didn't even know there was a guard in there much less that we were supposed to get rid of him. Players should be aware of what they are trying to accomplish at all times! More immersion-building of that nature and less of the bombs-exploding-in-your-hands nature please!