A good but dangerous room set in a post-aplocalyptic Fallout/The Last of Us themed universe.
How would you rate a good room in which your partner gets injured due to a faulty mechanism? Towards the end, you plant a "bomb" that is supposed to "detonate" after a few seconds, except it fired instantly in our case and the contraption slammed down on Ana's finger which was still on the bomb. It was extremely painful, the kind of post-apocalyptic immersion we just didn't ask for, and it is still felt almost 2 months later. Fortunately, there was no fracture, and the business, after some time, refunded us the cost of the x-ray if nothing else. If you play this room, please be careful when placing the bomb. Remove your hands immediately after placing it.
Now a spoiler alert for the room review itself: it is good, a massive space with lots of puzzles. The environment is beautiful, filled with scraps of ordinary pre-apocalyptic objects repurposed for a more treacherous age. This fits remarkably well with the escape room paradigm (for example, it feels realistic you would protect a door with a code on a vending machine because you would use what hardware's available). It's also a room that feels very physical. There are 4(!!!) different ladders you have to climb not counting a small tunnel you have to lower yourself into and out of at some point. There are also lots of tools that you get to use: a suction cup to remove a window, a sledgehammer to smash a different window, a hair dryer to push golfballs through a tube, a creeper to squeeze into a crawlspace.
A problem with this escape room also present in the other Unreal room we did (Maravillas de Agrabah) is that they do a bad job of communicating intermediate goals. There is a point where you have to wire the car's exhaust to a phone booth which chokes a guard to death, but we didn't even know there was a guard in there much less that we were supposed to get rid of him. Players should be aware of what they are trying to accomplish at all times! More immersion-building of that nature and less of the bombs-exploding-in-your-hands nature please!