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How do we deal with these pesky poltergeists? If we can figure out why the ghost is hanging around & fix its problem, then no more ghosts. Think you've got what it takes?
All (412)
Overwhelmingly positive
Gameplay
Overwhelmingly positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
250 escape rooms
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47 escape rooms
Absolutely fantastic room. You can tell itβs a labor of love, and is to this day one of my most memorable escape room experiences.
33 escape rooms
Really great gameplay, all the puzzles just made sense. We usually do games just as two, and we had five for this one and it was nice but there were a few times like the starting room where there was not as much to keep us all busy. Overall a really unique game, there were some really well done puzzles that were very different from anything else we had done.
443 escape rooms
This game was a joy. There is a lot to like about it. It is challenging and the four of us barely made it through in time. While I absolutely loved this game, we would have liked it to be more βghostlyβ.
48 escape rooms
Probably the best escape room Iβve played. Absolutely gorgeous set, clever references, and each and every puzzle was thematic and enjoyable. The interactions were so clever and fun, and the nonlinear format worked well, allowing multiple puzzles to be solved at once without feeling like you missed everything. The beginning and ending especially stood out. There was so much going on, I only remember about half of the game. I desperately want to play this game again.
154 escape rooms
There were some really innovative puzzles that I have not seen before and the use of an audio component was really cool. I also loved how the room let you know that you had correctly solved a puzzle. The set was great and the pre-game video was really cute. I like spacial puzzles but felt that they overused this type of puzzle just a bit. It also felt a bit too linear to me (one puzzle would be lit up so you knew to work on it) and even with just three of us, there were times where you could only watch as a teammate worked on a puzzle. Iβm glad I played this room and there are some puzzles that I will not soon forget.
148 escape rooms
Another reviewer mentioned that this was like Disney created an escape room and that was a spot on description of this experience. Think ghost busters meets Disney. The set design was gorgeous and very immersive, the backstory, pre room video and gameplay was playful and humorous without being overly done and the soundtrack kept me wanting more. This WAS NOT an easy room though, we are enthusiasts and will refuse clues to our own detriment but as a team of 3 we barely escaped. This room is very linear and is NOT a one and done so keep that in mind, but the room builds upon itself. The tools that you use throughout the room are very unique and really add to the fun. They are building another room which should be done within the year and we will definitely be back, the lobby is very well designed and the whole environment is beautiful and welcoming.
169 escape rooms
This was a very cool room! The set design and atmosphere felt straight out of Disney, and was definitely the strongest point of the room. The puzzles were great as well; though, an over reliance on a certain puzzle type bothered me a little, especially cuz it is not my kind of puzzle. The room was very linear, with one puzzle clearly being lit up and ready to use at a time, and there was a good bit of down time, as most of the puzzles were solo puzzles, not group puzzles. I did find some of the puzzles to be very inventive and unique, with some being clever new twists on puzzles Iβve seen before. One of the puzzles though is one of my all time favorites in all the rooms Iβve done, it was just so fun. I highly recommend this room, though, watch for player size and linearity and the fact itβs not really βone and doneβ like many other rooms, which they did not tell us beforehand. Canβt wait to see Triviumβs next game.
27 escape rooms
I definitely would recommend the experience. It was immersive. Easy to follow. There were word puns, musical clues, etc. The room itself uses a variety of skill set. Everyone had something to do. We managed to escape a hr and a couple secs without any clues.
95 escape rooms
I was very impressed with the mix of interesting puzzles, uses of technology, and overall story. Clearly Trivium has put a lot of thought into their room and it shows. The ghost theme was really interesting (and don't worry, it isn't at all scary) and could really extend itself to future rooms should Trivium Games decide to expand their brand. Note for experienced players: although the room goes up to 8 people, if you know what you're doing you could easily cap it at 3-4 people max. I honestly think 8 is way too many for the space unless you're complete newbies, though the room is pretty good about avoiding bottlenecks, so you can theoretically have multiple people working on different puzzles at a time. But if you know what you're doing, err on the side of fewer people.
βI was never waiting for the theatrics to end.β
βThe puzzle flow was world class and you'll have a blast!β
βGhost Patrol had it all: a touching narrative, meticulously clever and satisfying puzzles...β