Reviews

Reviews

Player 456

Player 456

Exit Canada

  • Escape room
  • IRL
The Curse

The Curse

Exit Canada

  • Escape room
  • IRL
Midnight Manor

Midnight Manor

Bamboozled Escape Games

  • Escape room
  • IRL
The Curse of the Evil Genie

The Curse of the Evil Genie

Time Zone Escapes

  • Escape room
  • IRL
Blackbeard's Brig

Blackbeard's Brig

Time Zone Escapes

  • Escape room
  • IRL
Wonderland

Wonderland

Exitus Escape Rooms

  • Escape room
  • IRL
Crashed on Pandora

Crashed on Pandora

Exitus Escape Rooms

  • Escape room
  • IRL
SAW

SAW

Exitus Escape Rooms

  • Escape room
  • IRL
Wizard's Initiation

Wizard's Initiation

Exitus Escape Rooms

  • Escape room
  • IRL
Vanished Lover

Vanished Lover

Escaptopia

  • Escape room
  • IRL
The Heist of Black Bart

The Heist of Black Bart

Escape Games Canada

  • Escape room
  • IRL
Lost & Found: Initiation Into the Society of Engimatologists [Immersive Experience]

Lost & Found: Initiation Into the Society of Engimatologists [Immersive Experience]

Secret City Adventures- Black Creek Pioneer Village

  • Escape room
  • Other
Vault 101: Survival

Vault 101: Survival

Fantasmia

  • Escape room
  • IRL
I’m giving this a thumbs up because there is something here that is really unique and special compared to other rooms in the area. The amount of physical interaction and manipulation in the room is much more than I’ve seen in a while and I love to see new/different experiences than your classic padlock/key. The set design and props are beautiful. Our group was 4 people and probably 3-4 is a good sweet spot. The hosts mentioned they have built escape rooms in other countries and it shows. There is high level of craftsmanship and love put into the space. Overall we had fun. There were a few times where the room felt rough around the edges (we went during their soft launch weekend) and puzzles I found incredibly tedious or interactions with the room that would get me kicked out of another escape room. So that definitely made it a more complicated experience than we were expecting. Trying to be as non-spoilery as possible, there were plenty of times where you had to physically manipulate the environment that really should give any experienced (North American) player pause before doing (breaking/excessive force). They were really cool and unique interactions. Half of the time it was decently clear what you had to do so it felt “ok” and we only paused a bit before doing. However the other half I would never treat a prop/room like that and expect the GM to be happy with us. Thus I think they need to be really intentional in their pre-amble about what is allowed and probably more intentional with their in-room cluing for when/where to be that physical. I’m also worried about their room getting destroyed as a result (granted the room looked pretty robust overall), teaching new players wrong lessons that they try to use at other companies’ rooms, and the danger in some of their props being quite metallic and sharp. That all being said the physical things you did were hilarious and a lot of fun once we did them haha. They mentioned they have opened many rooms in other countries and it shows! I’m very excited to see what they come out with next.
Spy Vs. Die 2.0

Spy Vs. Die 2.0

Durham Escape Rooms

  • Escape room
  • IRL
Guess Who’s Staying for Dinner?

Guess Who’s Staying for Dinner?

Durham Escape Rooms

  • Escape room
  • IRL
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