Reviews

Reviews

Das Geheime Elixier [The Secret Elixir]

Das Geheime Elixier [The Secret Elixir]

Hidden Games

  • Escape room
  • IRL
We played this escape room with two people, although a minimum of four players was stated. In advance, I asked whether this minimum number was strictly necessary to solve the puzzles successfully or whether it served other purposes. We were informed that this depends on the specific room. In general, all rooms are playable with two people. However, some puzzles require a higher number of players to be solved without assistance. In such cases, support from the game master is possible, but it is deliberately not recommended in order to avoid diminishing the overall experience. It should be noted that we are very experienced players and regularly participate in escape rooms. For the room The Secret Elixir, two players are sufficient. All puzzles can be solved independently with this group size. The room is therefore very well suited for smaller groups. Particularly noteworthy is the fact that the team opened especially for us at 9:30 a.m. This gesture struck us as exceptionally customer-friendly. The location itself is convincing from the very beginning. Several puzzles are integrated into the waiting area, revealing small secrets when solved. This creates a high level of entertainment even before the actual game begins. The room itself perfectly completed the experience. The design is highly detailed, and the attention to detail is immediately apparent. Although the theme references Jägermeister, alcohol consumption is not glorified. As a result, the room is also well suited for younger players. Overall, it was a very successful visit. In retrospect, we were glad that we had booked two escape rooms with this provider for the same day.
Hexenmeister [Sorcerer]

Hexenmeister [Sorcerer]

Hidden Games

  • Escape room
  • IRL
We played this escape room with two people, although a minimum of three players was stated. In advance, I asked whether this minimum number was strictly necessary to successfully solve the puzzles or whether it served other purposes. We were informed that this depends on the specific room. In general, all rooms are playable with two people. However, some puzzles require a higher number of players to be solved without assistance. In such cases, support from the game master is possible, but it is deliberately not recommended in order not to detract from the overall experience. It should be noted at this point that we are very experienced players and regularly play escape rooms. For the room The Sorcerer, two players are sufficient. All puzzles can be solved independently with this group size. The room is therefore very well suited for smaller groups. Particularly positive was the fact that we were allowed to continue playing despite slightly exceeding the scheduled 60 minutes. While this should be standard practice, unfortunately it is not always the case. I really like the idea of having the Sorcerer and the Witch Hunter compete against each other. Whichever side reaches its goal first wins. I find this concept especially interesting for corporate events. Unfortunately, we were only able to play one of the two rooms because there were just two of us. However, this was not a problem at all. While the competitive thrill of beating friends is missing, the time pressure is still fully present. Apart from two puzzles that did not seem entirely logical to me, I found the room overall quite good. It does not quite reach the level of The Secret Elixir, but it is still well worth playing. The attention to detail is also strong in this room. What makes the room particularly memorable is the opening, which caused quite a bit of stress for my girlfriend and me and was very effective in creating tension.
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