Reviews

The Jurassic Project

The Jurassic Project

Memphis Escape Rooms - South Main

  • Escape room
  • IRL
Shipwreck Cove

Shipwreck Cove

Memphis Escape Rooms - South Main

  • Escape room
  • IRL
The set design on this room is OUTSTANDING, as are all of the rooms at Memphis Escape Rooms (both locations). It is so well done that it takes a couple of seconds to get past admiring the environment and get on to the puzzle. However, the execution was not quite as good. Full disclosure, we missed pulling a clue out of a container that significantly slowed us down at the start with a puzzle that should have been straightforward. With that said, our two major critiques were with the horrible lighting in this room, and our inability to appropriately synchronize with our Game Master. Related to the poor lighting, we'd seen this observation on other reviews and in hindsight should have asked for some type of additional lighting (2x 50+ year-olds on the team). One lock is black, is on an item in the shadows, and the letters are relatively rubbed off. While there are lanterns around the set we couldn't find one that we could move. It took our 20-something to enter in the right code and she had an extremely hard time. Related to our GM, while we're sure she meant well, she ended up frustrating us during a good portion of the game. Because we missed pulling a clue out of a container (we weren't informed of this until after we'd escaped) she eventually just gave us the answer to the puzzle, seemingly as part of a canned "clue" system, but now we had items we were holding on to and not sure which we still needed and which had already been used to solve the puzzle whose solution we'd been given. This resulted in confusion for most of the rest of the game. And, once those clues started, they just kept coming and coming, especially at times we didn't need them, which required us to return to where we could see the time/clue screen, to receive clues we didn't need and which didn't help. We got stuck on another puzzle (limited capability to solve it with the tools available, you'll "see") and kept getting clues to parts we'd already solved. Not knowing what we were being offered we wanted to honor the "ding" and the clues but they eventually just became a distraction. In the end, we escaped with just over 10 minutes which made all of the unsolicited clues seem too untimely since we still finished with ~17% of our time remaining. Looking back, had we received a clue that said something like "look inside the container that you pulled the 'thing' out of to find the instructions that you missed" and then just let us go would have made the game much less frustrating and more enjoyable. It is well-designed, and challenging, but the insufficient lighting and our GM's intervention made it less enjoyable. We still recommend trying this more difficult room.
Prison Break

Prison Break

The Escape Game - San Antonio

  • Escape room
  • IRL
Cosmic Crisis

Cosmic Crisis

The Escape Game - Austin

  • Escape room
  • IRL

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Yuletide Toy Heist

Yuletide Toy Heist

Memphis Escape Rooms - South Main

  • Escape room
  • IRL

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

The Zeros

The Zeros

Escape Code

  • Escape room
  • IRL
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