ApocalypseThink2Escape roomIRLNice room with a sense of time pressure. The puzzles didn't always make sense to us, but that might have been because one lock was already unlocked, which made a few steps hard to follow. Overall, though, it was nicely designed. It featured some elements we hadn't seen in other rooms before.
Das Ritual [The Ritual]Think2Escape roomIRLOverall, we liked it. The room built a slightly spooky vibe without being genuinely scary. Gameplay-wise, it’s very close to another room we already did by the same company. The set design is rich in detail and the puzzles are diverse. Sadly, the storyline is highly linear, so there’s not much freedom in how you progress. Because of this, we were sometimes practically spoon-fed the answers. What annoyed me most was that at one point, the room itself revealed a major clue without the GM having to intervene.