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VintageGooseChase
Reviews
Morty score
102
Escape rooms
102
52
Wishlisted
21
Reviewed
VintageGooseChase
Laura Werner (she/her)
K
followed by
KatztaK5843
CurtJ
and 3 others
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Experiences (102)
Wishlist (52)
Reviews (21)
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All (21)
Escape rooms (21)
User’s rating
Escape from Timeout
Beyond Escape
Escape room
IRL
The concept of the room is such great fun, and even if it is geared more towards families and kids, our team of two adults enjoyed ourselves very much. As with their other rooms, the puzzle design is logical, well clued in the room, and flows well. There were moments of great delight, and one task that was simple enough, but one I had never done before in an escape room and that was just fun. It was impossible to not smile in this room! Great place to start with beginning escape room players, but well worth doing for experienced ones as a pleasurable puzzle snack.
The Heart of the Mountain
Beyond Escape
Escape room
IRL
It’s so refreshing to come across a room you haven’t already seen a dozen times (don’t get me wrong, I love those Egyptian tombs, too)! The story and the texture of the world The Heart of the Mountain built are really lovely, utilizing lesser known Nordic mythology. Along with the world building, the puzzle design really shone: it’s clear, clean and logical. I think it’s the first game our team of two has ever played where we didn’t need any nudges; not because the game was too easy, but because it felt so well designed (and/or playtested). We did a day trip from Boston to do all three rooms at Beyond Escape and it was well worth the trip. Also, everyone working there from the designer-owners to the GM we met were just great. Would highly recommend as worth a trip!
Agent Z.E.N.
Mystery Soup Escape Rooms [prev. Lock & Clue Escape Rooms]
Escape room
IRL
The Hincks Gazette: Vol. 1, Issue 3: June
Bluefish Games
Escape room
Tabletop
The humour and whimsy in these games continue to delight; clean puzzles cleanly clued.
The Cellar II: Saul's Revenge
Mystery Soup Escape Rooms [prev. Lock & Clue Escape Rooms]
Escape room
IRL
Our team of two chickens decided to become braver and try a scary room: this was a great intro to the scarier side since it was more creepy than terror-inducing; i.e. it was still possible to think. This room is recommended with a 3-person minimum which makes sense; our fairly experienced 2-person team barely got out in time and had to get repeated nudges to cover our search fails. The character in the room really makes the game, and there was a nice little piece of story to work out too. Of note: one person needs to not be claustrophobic to be able to play.
Agent Z.E.N.
Mystery Soup Escape Rooms [prev. Lock & Clue Escape Rooms]
Escape room
IRL
My partner and I had previously done The Inheritance and The Sorcerer’s Curse at the location and wanted a chance to do Agent Z.E.N. before it was going away - I would recommend catching it before it's gone. Although there isn't much there story-wise, the puzzles are varied, pleasing and logically clued, the set well differentiated and expansive, and (this goes for all their games) the staff/GMs are great at reading the room and nudging without overhinting. The Valentine’s duck promotion was also very cute!
Madok's Lost Treasure
Society Of Curiosities
Escape room
Tabletop
This was our first physical game by Society of Curiosities (we’ve done virtual ones before), and they’d packed a lot in the box! It doesn’t come with: a huge box or tons of props, which is great for storage and feels ecologically healthy. It does come with: loads of satisfying puzzles and fun integration of virtual/irl and physical/tactile components in the box, plus nice twists. Hint system is good - we failed in the execution of one puzzle and were able to get ourselves back on track without being spoiled.
The Bird
MyssTic Rooms
Escape room
IRL
Simply of the best rooms I’ve played. Terpeca winners are Terpeca winners because of atmosphere, great puzzle flow, emotional resonance and some sense of “the epic”; and amazingly MyssTic managed to achieve a lot of this in a footprint that’s a fraction of the epic top tier games. It’s a really good game, and the ending was spot on. I’m still delighted by it days later.
Escape The City - Boston: The North End [Outdoor]
Escapely - Boston
Escape room
Other
We did this with a group of 4-6 escape room/puzzle hunt enthusiasts, and found it a really lovely way to spend a sunny Fall Sunday exploring the North End. There was enough to do for four enthusiasts with the rest taking turns carrying the box and navigating the website. Most of the puzzles (except one at the very end) felt connected to the environment and made us look around, which is always a plus. I would definitely consider doing these in other cities I’m not familiar with, but am spending more than a day in.
The Inheritance
Mystery Soup Escape Rooms [prev. Lock & Clue Escape Rooms]
Escape room
IRL
This was a really nice, expansive room with satisfying, logical gameplay, several moments of fun a-has, and no puzzles that felt like a miss. Different parts of the room felt distinctive, and clearly a lot of thought had been put into the design, immersion and even a bit of a story unfolding. The first part of the experience was low light (not completely dark), but after that all was thankfully well lit. Everyone on the staff was really friendly, nudges on what we were missing came at the right time but not too intrusively, and care and thought had been put into how we were introduced into the room (as well as the other room we did.) Doable with two people with a bit of experience.
Threads of Fate
PostCurious
Escape room
Tabletop
The best at-home experience we’ve done so far. It lived on the dining table for days as we came back to it to do an hour or two at a time, and I really miss it! The puzzles were overall fair and satisfying - doable without hints if we slept on it whenever we got stuck. Of course there were a couple of frustrating ones, but even then there was fair clueing (you REALLY needed daylight for one). The world was rich, immersive and emotionally resonant. We actually paused the game for a while before the ending because there was a decision that felt… existential and important? That’s not your everyday puzzle game, and this is not your everyday puzzle game.
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