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godboss1618
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godboss1618
Josh Powell
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Experiences (10)
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Reviews (6)
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Escape rooms (6)
Community score
Ghost Patrol
Trivium Games
Escape room
IRL
Astounding escape room. Top two I've done, and might be the best so far. Fantastic scenery, amazing props, good use of tech, good storyline that was easy to follow, puzzles for the most part tied into the story and plot and made sense, Spacious room, non-linear puzzle tracks, different kinds of puzzles, fun prop to bring into the room. Very cute ghosts, friendly staff. I could tell from the first room that this was going to be a great experience and it was.
Jewel of the Sea
Intrepid Escape Rooms
Escape room
IRL
Wow the decore was amazing. Lots of love put into this room. The puzzles were lots of fun with some variety. Several three connection puzzles, some fun activity puzzles, highly recommend.
Jewel of the Sea
Intrepid Escape Rooms
Escape room
IRL
Run Away Train
Trapped in Tahoe
Escape room
IRL
Fun game, decent build out, kids 10&13 were able to meaningfully participate. Lots of combo locks. Some really nice props puzzles. Hidden rooms. Video clues. Loved having unlimited hints, lowered the time pressure of the game. Would recommend checking this one out!
Scooby-Doo and The Spooky Castle Adventure
Escapology - Stonestown
Escape room
IRL
Summary Scooby Doo is a fun and engaging 2nd generation escape room with immersive set, tv animated hints and clues, video, lighting and sound effects. It had a wide breadth of different kinds of puzzles to solve, though no dexterity based or other physical challenges. Lots of puzzles had to be used in combination with other puzzles to resolve them. Space The space was small, but efficiently utilized. We did this room as a family of four and it was fine for us, with 4-5 adults the space would be good, but 6 would start to be cramped and 8 (the room maximum) would just be confining. Puzzles Puzzles were individually on the easy side, but many had to be used in conjunction with other puzzles which brought the difficulty up to the mid range. The final puzzle was the most challenging of all, combining multiple puzzle tropes into one large puzzle. Puzzle spacing and reuse meant that people were moving around a lot, there was usually more than one thing to solve at a time so people could go on their own to solve a puzzle when they desired. the puzzles flowed well together, and we were rarely not understanding what we needed to do next or what clues went to which puzzles. the puzzles were well themed with Scooby Doo related characters, puzzles, and clues. the puzzles were disconnected from the storyline, or at least didn't reinforce the storyline for me. puzzles also didn't spend much time on realistically fitting the real world, which many escape rooms do not so, if you aren't bothered by this don't be. for example, people wouldn't hide the combination for a safe behind a three step puzzle that eventually revealed the combination in the way that it did. Time It took two adults and two kids with a few nudges and hints the full alloted hour, and we likely needed another 5 minutes on the last puzzle to make it work out. There was a combination lock that we went through the clues to figure out, entered the combination, and the lock didn't open so we went back through and verified that it was correct, and it opened the second time. It was right, it just didn't work the first time and this cost us probably 5 minutes. The variety of puzzle types is impressive. With about 15 puzzles to solve, I didn't count this just feels like the right number, none of them repeated in type. Multiple senses were involved in puzzles, search and find, mazes, clue whodunnits, riddles, wordplay, map coordinates, you name it. This made it fun and much more challenging as there were some puzzle types that none of us were particularly good at. location In a mall next to a movie theater, we went and walked to a fun sushi boat place to eat afterwards. Lots of shopping around, difficult to find in the mall if you don't know where you are going, but we called and the employee was very helpful in finding the place. being in the south west of San Francisco, means avoiding the shady parts and there were a lot of high school and college age people around and it was quite busy in the mall when we went.
Pixel Planet
Xcapade - Newark
Escape room
IRL
Pixel Planet is a low budget, second generation escape room. It had some cool set pieces, but the puzzle flow was very linear. It was set up to appear non-linear but we were nudged back onto the path if we tried to deviate from it. The GM/actor really heightened the game experience and it was a good thing they were included. The props and setting are all cheaply done, with little sense of wonder when exploring. The puzzles were not too difficult though there were a few times we needed some help. The theme was definitely Minecraft, Minecraft, Minecraft and the final boss was very challenging until we figured out a cheat. If they upgrade some of the puzzles, like the cheaply done farm animals, and the magic tree this could be an even better experience. The crafting table was awesome, best part of the experience. Would have been nice to make the room even more blocky, as many of the decorations and set pieces didn't feel pixel or blocky enough. Overall, we had a decent experience as overall it was fun. I brought my kids and we had a fun time together. Not in the top escape rooms I've done, but not in the bottom either.
Xternal Forces
Beat the Lock
Escape room
IRL
Pros: very positive GM that was always helpful and attentive. Thanks Ari! Cons: low build quality. Lots and lots of-locks and combo locks. Puzzles that didn’t make sense in world. old puzzles that were no longer used in several places. Several times of us guessing numbers or buttons 3,4 in a 4 sequence. GM said they were going to be remodeling this one soon and updating it and it needs it a lot.
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