Chut!D-CodeEscape roomIRLThe concept is interesting, but the whole thing mainly plays on nostalgia for the 1980s. Without that theme, the experience is linear and often poorly integrated: it’s mostly a series of “stations” where you’re moved from one nostalgic theme to the next… Two is clearly the limit, because more often than not, one of the two had to wait for the first person to finish the puzzle
Orbite [Orbit]Exode QuébecEscape roomIRLTechnically, we didn’t succeed because our game master misled us by telling us we hadn’t solved the puzzle (even though we realized later that we had)! Too bad, because it was a fun experience