Reviews

Reviews

Agatha Christie's Murder on the Orient Express

Agatha Christie's Murder on the Orient Express

Escapology - Orlando

  • Escape room
  • IRL
A Pirate's Curse

A Pirate's Curse

Escapology - Kissimmee

  • Escape room
  • IRL
At The Hop Ice Cream Shoppe

At The Hop Ice Cream Shoppe

Dare 2 Escape

  • Escape room
  • IRL
Batman™: The Dark Knight Challenge

Batman™: The Dark Knight Challenge

Escapology - Kissimmee

  • Escape room
  • IRL
Cinema 7

Cinema 7

Will To Escape - Orlando

  • Escape room
  • IRL
Cinema 7 at Will to Escape is a room I’ve heard hyped up over and over—and somehow, it still managed to blow my expectations out of the water. While it doesn’t reinvent escape rooms entirely, it takes familiar elements and pushes them to a level that feels fresh and exciting. Just when one area starts to feel wrapped up, a new space opens and completely changes the vibe. The pacing is spot-on, and there’s never a dull moment. The set design is one of the best I’ve seen. It really sells the old, decaying movie theater atmosphere—flickering lights, gritty textures, and eerie sound design all come together to make it feel real. You can tell they weren’t working with a massive budget, but the way they used what they had was genuinely impressive. Every room felt intentional and added something to the experience. The tech was definitely a highlight. While there were still some standard mechanical locks, the moments that stood out were all tech-driven—unexpected, clever, and totally immersive. Even though there was a mix, the cool technical reveals are what I walked away remembering. It made the room feel dynamic without being overcomplicated. There’s a moment involving a crate—no spoilers, don’t worry—but it genuinely blew my mind. Not because of what was inside (it’s not some crazy twist), but because of how it played out. The timing, the build-up, the payoff… it all just hit perfectly. Easily the “wow” moments of this escape room (not counting the set design reveal itself!). The story starts strong with a spooky, self-guided tour setup, but it does fade into the background a bit as the game goes on. Personally, I didn’t mind—it still felt cohesive, and the experience didn’t rely on you following the plot beat by beat. It’s more about the mood and progression than deep narrative, and that worked just fine. One heads-up: it does involve crawling, climbing, and squeezing through some tighter spots. That adds a lot to the immersion, but it may not be ideal for every group. Having a team member unable to perform these actions would really take away from their experience in the room as there comes a point where they'd just be standing around for a while. I’d recommend it for 2–4 players max—anything more might get cramped or chaotic as two of the rooms are quite small. Overall, Cinema 7 is creepy, creative, and packed with surprises. It’s one of the most memorable rooms I’ve played in the area, and the way it keeps you on your toes from start to finish is something I won’t forget anytime soon.
Cornstalkers: Lost in the Maize

Cornstalkers: Lost in the Maize

The Escape Ventures - Orlando

  • Escape room
  • IRL
Disappearance: Last Location

Disappearance: Last Location

Will To Escape - Orlando

  • Escape room
  • IRL
Disappearance: Last Location had a beautifully designed set — the cabin aesthetic was immersive and moody, and the atmosphere hit immediately. From the lighting to the sound design, it definitely captured the creepy, isolated vibe it was going for. But when you start to look more closely, some of the finer details didn’t hold up as well. It felt like a great environment at first glance, but a little underdeveloped in spots if you’re being picky. Puzzle-wise, this room was noticeably harder than Cinema 7. The flow wasn’t as smooth, and we found ourselves needing a few nudges because things that felt “done” still had unclear extra steps. Some of the logic didn’t click for us, and overall it felt a bit disjointed — not impossible, but not intuitive either. It was definitely a room that required teamwork and communication to get through, but sometimes even that wasn’t enough without a push. As for room transitions and reveals, they weren’t as exciting as I’d hoped. After playing Cinema 7, which had incredible pacing and surprises, this one felt more restrained. The space itself was much smaller, which also limited that sense of discovery. There were a handful of jumpscares that got us good, but overall the tension came more from the feeling that something might happen, rather than anything super intense. The ending seems to get a lot of love, but it didn’t really work for me. I’m someone who needs a storyline to be super obvious — especially in escape rooms where my brain is focused on solving puzzles — and this one just didn’t click. I kind of missed what the emotional payoff was supposed to be, and the final room felt underwhelming instead of impactful. All that said, it’s still a solid experience with a strong theme and good moments. It’s just not as cohesive or satisfying as Cinema 7. I’d still recommend it if you’re a fan of moody, story-driven rooms — just maybe don’t play it right after their best one.
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