Agatha Christie's Murder on the Orient ExpressEscapology - OrlandoEscape roomIRLSecond time playing this room and it was as much fun as the first time! This room definitely makes you think! Even though I was sitting back and not playing very much, even I struggled at times trying to help the group when I didn’t remember the answer. All of the clues and puzzles were very clever, usually with the answers hiding in plain sight and being super easy (just sometimes time consuming) as soon as you figured out exactly what to do!
A Pirate's CurseEscapology - KissimmeeEscape roomIRLA Pirate’s Curse was a fun, lighthearted room with a clear theme and a decent mix of puzzles. It didn’t blow me away, but it also didn’t do anything wrong. The set was cute and on-theme — lots of nautical props, piratey decor, and some fun little touches that made it feel like an adventure. It felt like a good room for casual players or families. The puzzles were mostly straightforward, though a few moments lacked clarity and needed a nudge to move forward. Nothing was overly complex, and the challenge level felt fair, but there weren’t many wow moments. It was more about steady progress than big reveals. The story stayed in the background — not super immersive, but present enough to support the theme. Overall, it’s a good choice if you’re looking for a fun, approachable escape room with a playful vibe. It wasn’t the most memorable room I’ve played, but I had a good time.
At The Hop Ice Cream ShoppeDare 2 EscapeEscape roomIRLWe ended up doing Video Store and Hop’s when visiting Dare 2 Escape but Hops was definitely the more boring of the two. I felt like the puzzles were much easier, though the company itself rated it as a much easier escape room than the Video Store. Some of the codes ended up being guesses for the order and we had multiple moments where we would unlock or open something and we had NO idea what to do next so we’d have to ask for a code! I feel like those kinds of moments detract from the experience rather than needing codes once you understand puzzles, you’re just struggling at doing them. Also the space is super small and very difficult for everyone to be involved with over 2 players! No more than 3 recommended!
Batman™: The Dark Knight ChallengeEscapology - KissimmeeEscape roomIRLBatman: The Dark Knight Challenge was honestly pretty disappointing. The theme had a ton of potential — it’s Batman, after all — but the execution fell flat. The set didn’t feel immersive or detailed, and nothing about it gave that gritty Gotham vibe you'd expect. It felt more like a lightly themed room with Batman logos slapped onto puzzles than an actual story-driven experience. The puzzles were bland and often disconnected from the theme. A lot of them felt like standard escape room tasks that could've been dropped into any game. There wasn’t much creativity or originality, and a few of the puzzle mechanics were clunky or confusing. It didn’t flow well, and the room lacked any real standout moments or satisfying payoffs. Our GM was great, and the room functioned as intended, but the overall experience just didn’t land. It felt like a missed opportunity, especially given how strong the theme could have been. If you’re a big Batman fan, this one probably won’t scratch the itch — and if you're not, it just ends up being a forgettable, generic room.
Cinema 7Will To Escape - OrlandoEscape roomIRLCinema 7 at Will to Escape is a room I’ve heard hyped up over and over—and somehow, it still managed to blow my expectations out of the water. While it doesn’t reinvent escape rooms entirely, it takes familiar elements and pushes them to a level that feels fresh and exciting. Just when one area starts to feel wrapped up, a new space opens and completely changes the vibe. The pacing is spot-on, and there’s never a dull moment. The set design is one of the best I’ve seen. It really sells the old, decaying movie theater atmosphere—flickering lights, gritty textures, and eerie sound design all come together to make it feel real. You can tell they weren’t working with a massive budget, but the way they used what they had was genuinely impressive. Every room felt intentional and added something to the experience. The tech was definitely a highlight. While there were still some standard mechanical locks, the moments that stood out were all tech-driven—unexpected, clever, and totally immersive. Even though there was a mix, the cool technical reveals are what I walked away remembering. It made the room feel dynamic without being overcomplicated. There’s a moment involving a crate—no spoilers, don’t worry—but it genuinely blew my mind. Not because of what was inside (it’s not some crazy twist), but because of how it played out. The timing, the build-up, the payoff… it all just hit perfectly. Easily the “wow” moments of this escape room (not counting the set design reveal itself!). The story starts strong with a spooky, self-guided tour setup, but it does fade into the background a bit as the game goes on. Personally, I didn’t mind—it still felt cohesive, and the experience didn’t rely on you following the plot beat by beat. It’s more about the mood and progression than deep narrative, and that worked just fine. One heads-up: it does involve crawling, climbing, and squeezing through some tighter spots. That adds a lot to the immersion, but it may not be ideal for every group. Having a team member unable to perform these actions would really take away from their experience in the room as there comes a point where they'd just be standing around for a while. I’d recommend it for 2–4 players max—anything more might get cramped or chaotic as two of the rooms are quite small. Overall, Cinema 7 is creepy, creative, and packed with surprises. It’s one of the most memorable rooms I’ve played in the area, and the way it keeps you on your toes from start to finish is something I won’t forget anytime soon.
Cornstalkers: Lost in the MaizeThe Escape Ventures - OrlandoEscape roomIRLWhat an INCREDIBLE experience. From the intro of this room to the very last scene, you are completely immersed inside of this world. The story building is spectacular with everything coming full circle at the end. The finale is one of the most intense scenes you’ll ever experience, after being built up the entire 90 minute room. Be prepared to run, and unlock locks FAST, before collapsing on the floor of the next room and having to immediately start puzzle solving again. The set design truly makes you feel like you’re in the maze, and you’re not getting out. Also, since the doors “lock” behind you (you are able to leave at any time by telling them you’d like to exit) you truly feel trapped and your flight or fight kicks in. What an INCREDIBLE escape room that everyone should experience at least once!
Disappearance: Last LocationWill To Escape - OrlandoEscape roomIRLDisappearance: Last Location had a beautifully designed set — the cabin aesthetic was immersive and moody, and the atmosphere hit immediately. From the lighting to the sound design, it definitely captured the creepy, isolated vibe it was going for. But when you start to look more closely, some of the finer details didn’t hold up as well. It felt like a great environment at first glance, but a little underdeveloped in spots if you’re being picky. Puzzle-wise, this room was noticeably harder than Cinema 7. The flow wasn’t as smooth, and we found ourselves needing a few nudges because things that felt “done” still had unclear extra steps. Some of the logic didn’t click for us, and overall it felt a bit disjointed — not impossible, but not intuitive either. It was definitely a room that required teamwork and communication to get through, but sometimes even that wasn’t enough without a push. As for room transitions and reveals, they weren’t as exciting as I’d hoped. After playing Cinema 7, which had incredible pacing and surprises, this one felt more restrained. The space itself was much smaller, which also limited that sense of discovery. There were a handful of jumpscares that got us good, but overall the tension came more from the feeling that something might happen, rather than anything super intense. The ending seems to get a lot of love, but it didn’t really work for me. I’m someone who needs a storyline to be super obvious — especially in escape rooms where my brain is focused on solving puzzles — and this one just didn’t click. I kind of missed what the emotional payoff was supposed to be, and the final room felt underwhelming instead of impactful. All that said, it’s still a solid experience with a strong theme and good moments. It’s just not as cohesive or satisfying as Cinema 7. I’d still recommend it if you’re a fan of moody, story-driven rooms — just maybe don’t play it right after their best one.
DraculaGame Over Escape Rooms - BrandonEscape roomIRLSuper fun room but lots of reading comprehension. definitely make sure you have some adults that really can logically think in the room! Super chronological and a fun play through
Exit ProtocolThink Escape Games - Orlando [prev. Escape Hatch Orlando]Escape roomIRLoverall their worst room imo. it was a very basic concept that you see in a lot of other escape rooms and honestly didn’t have anything super original. still a very solid play through though
Fright Before Your EyesThe Escape EffectEscape roomIRLMassive scavenger hunt with 90 seconds of annoying fucking beeping whenever you got something wrong (there was 9 correct choices out of over 200)