Revenge of the Sheep features a blend of linear and non-linear gameplay, which worked really well for us. We were given a clear objective: locate and disable a series of innocuous-looking post boxes that have been turned into weapons by Professor BlackSheep. Most of them must be disabled remotely, but the final post box requires manual intervention. The mission kicks off in a relatively small space that manages to conceal some unique, tactile puzzles. It took us a little while to warm up, but when we did, we had a wave of lightbulb moments. Before long, we were on a roll and a larger room revealed itself. This is where the hard work really began!
Of the three rooms we played at clueQuest, this one had by far the most traditional padlocks. It also featured some really creative hiding places, fragments of answers discreetly hidden and really fun physical items to interact with. The clueing for puzzles was great, and given how much there is to get through, that was welcomed. One particularly memorable puzzle involved the clever use of an umbrella. It took a while for it to click, but once it did, we were thrilled. We also enjoyed using a bespoke tape measure for another task, which was something we hadn’t come across before.
clueQuest really excels in its use of technology, which was perfectly exhibited through the use of augmented reality. This is my first encounter with AR in an escape room setting, and the extra dimension it adds to gameplay blew my mind. Some of the team felt a little left out due to only one person being able to operate the device, but it wasn’t long before more teamwork was required. The game had a very satisfying climax, which left us excited to play the rest of the rooms.
You can use the provided walkie-talkie to communicate with your GM, if needed. We struggled a little with the sound quality, and preferred the method used in IAMAI for requesting hints. On the flip side, I never thought I’d be raving about a torch, but this room had by far the best torch I’ve ever come across. I’ve lost count of the times I’ve had to contend with a weak beam or faulty connection in an escape room, so this was a godsend! Ironically, we didn’t need to use it too much, but this sort of quality should be industry standard.
I want to end with a shout-out to our wonderful GM, Confidence, who spotted that an item was missing from the room during our briefing. Mistakes happen, but if a GM spots them, this can save a team from a lot of frustration. She resolved the problem very efficiently and ensured that we had the best experience playing the room.
For a full review of the venue and other rooms on offer, head to EscapePuzzler.com

Our GM Confidence was SUPERB 👌