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The city has been taken over by a powerful crime boss, Karl “Mad Dog“ Malone, and his network of speakeasies continue to thrive despite the authorities’ efforts to take them down. Your team is the only hope left to end this reign of terror once and for all. You have an hour inside the most notorious speakeasy in town. Mad Dog thugs are coming in and you need to find a way to get out!
179 escape rooms
We wanted to like this room especially due to the kind GM but it was just an overall disappointing experience.
Many puzzles seemed convoluted and unnecessarily took leaps of logic in thinking.
We really wanted to like and enjoy the set design. Having played other games with this theme, we simply think the others did it better. Some people were not well maintained and even how the locks were hung made it difficult to access. The lighting was tough too in this room.
No
Medium
Mechanical
Not scary
Not at all
Yes
Easy
42 escape rooms
We played as a duo and neither of us enjoyed the room. Some puzzles were ok but several felt disconnected and obtuse. There were also props that really seemed like they'd be part of a puzzle, but weren't.
No
Medium
Mechanical
3
Not scary
No
No
Not at all
Yes
Easy
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