Mostly positive (48 ratings)
Mark as done to rate
While visiting Washington, D.C., you and your group have been invited to a special private tour of the White House. The last stop on the tour is the Presidential command bunker. In the event of a national emergency, the President and his staff would retreat to this bunker. As you make your way through this last stop on your tour, the bunker suddenly goes into automatic lockdown and you are informed of an imminent attack on the United States. Now, it is just you and your fellow tour members locked in with no hope of outside help. It is up to you to work together in a 60 minute, high-stakes race to prevent nuclear Armageddon. Good luck β the whole world is counting on you!
All ratings (48)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
47 escape rooms
The inattentive game master really put a damper on the experience. Overall throughly average escape room. Too many red herrings. Some puzzles were needlessly confusing/ counter intuitive/ of obscure. A couple time killing puzzles that were not fun. Seems like a cookie cutter chain escape room experience.
Standard gameplay with standard mix of puzzles. Nothing special but some integration of tech.
Barely passable but adequate atmosphere.
Inattentive gamemaster who made excuses after for lack of attention. Frustrating interaction with staff.
No
Medium
The hardest parts were poorly designed puzzles and red herrings.
Mechanical
Some tech for sure but not a tech heavy experience.
3
Not scary
10
Not particularly child friendly.
No
Some heavy use but nothing broken or totally trashed.
No
Not at all
Seemed very accessible.
Yes
Easy
43 escape rooms
David was awesome he helped us and we were just slow 3 escaperooms in one day is crazy but worth it had a lot of fun
13 escape rooms
Puzzles were more brain teasers than Iβve seen other places. Very well done.
Yes
Medium
Mechanical
4
Not scary
10
No
No
Not at all
Yes
Easy
11 escape rooms
We liked that the rooms were large and that were a number of things that could be worked on simultaneously so no one was just standing around.
The props were in better condition than a lot of places weβve been.
The clues couldβve been a bit more creative, they were very direct
No
Medium
Mechanical
4
Not scary
We think the door was supposed to be magnetic to be opened with a clue but it was wide open leaving the whole game wide open to be played at one time.
No
Not at all
Very accessible
Yes
Medium
19 escape rooms
This room was easier than others we have done but still provided a challenge. The theme was on point but lacked the truly immersive experience of the other room we have done with them. However we look forward to checking out all their rooms because the puzzles are great.
4
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