After escaping the pirates’ clutches on the run aground Saladin, you see Captain Cunningham aboard the Billow, sailing to your rescue. Taking the guilty aboard his ship, he decides to reward you for your help in capturing them by giving you one hour to plunder the ship and collect treasure.
But don’t be fooled for his gesture isn’t as kind as it sounds. You’ll need to undo a web of traps and tricks in order to steal the loot! With the tide rolling in, and the authorities on their way, you’ll need to be quick if you want to sail away with pockets full of gold!
Many of the triggers were broken and either didn’t work when they were supposed to, leaving us confused, or went off when we hadn’t completed the appropriate steps, making our quick escape somewhat unsatisfactory. If the room hadn’t been broken it would have been perfectly cromulent.
The rooms and puzzles are designed for ages 13+. If you are interested in bringing children, please contact the facility. All players under 16 must be accompanied by an adult.