We had a very frustrating experience doing this room. The puzzle-to-puzzle flow felt very disjointed, and the GM broke immersion by entering the room each time we got a clue. Most of the puzzles did not feel integrated into the theme very well. The tech level and set design fit the theme and was really neat, but it could’ve been utilized better with better puzzles.
The gameplay was very frustrating and did not flow well. It felt like we met each new puzzle with a sigh instead of excitement. The puzzles felt unnecessarily ambiguous and tricky only to add time.
The atmosphere and set were all very well-constructed and immersive.
Everyone was very friendly, but the GM came into the room each time a hint was given, which completely broke immersion.
Particularly interesting or different
No
The game had the potential to be very interesting and inventive, but it was too frustrating to be remembered as such.
The plot itself was memorable, but the elements were not well-integrated. There were at least a couple of set pieces that did not match the theme and felt like they were only there to serve a puzzle, not the story.
We would not have made it through the room without several clues, but we feel at least part of this was due to poor puzzle design/game flow. A lot of the time it was hard for us to figure out what we needed to do next.
There was a good mixture of high tech and mechanical, appropriate to the theme.
Nothing was difficult to reach or age-dependent. No specific content that’s sensitive or anything like that.
Physically active
Somewhat
Accessibility
One portion of the room would not be accessible for those with mobility disabilities.