
jasminejuwvipart
282 escape rooms
The room was okay. We got out, but definitely required a hint for one aspect that the flow didn’t feel great. Puzzles were a bit more challenging.
Mark as done to rate
Professor Hertzu is THE expert in the field of horrifying psychiatric treatments from the past. You are taking his college course on the History of Inhumane Mental Health Interventions. He has summoned you to stop by his office to discuss your Lobotomy term paper on the man who won a Nobel Prize for drilling into patient’s skulls, making them zombie-like, but “curing” their ailments. Your classmate that recently visited the professor hasn’t been the same since his review. While waiting in his office and looking at his evil medical instruments and artifacts, you begin to wonder if he’s really a historian of these cruel & obsolete treatments or if your professor might be resurrecting past tortures for his personal pleasure.
All ratings (39)
Mostly Positive

282 escape rooms
The room was okay. We got out, but definitely required a hint for one aspect that the flow didn’t feel great. Puzzles were a bit more challenging.

W
135 escape rooms
Key and Code's rooms almost always disappoint and this one's not different. It was hard because the flow wasn't intuitive. However there were some cool elements, the props and set were good. Almost everything was a lock and some had sequences that didn't make sense so we ended up brute forcing them. One lock we got off using the wrong clues and still don't know what was supposed to be that clue. The GM was nice and treated us well. I wouldn't recommend if you're new to escape rooms but for an experienced person living in Reno it's worth checking off the list of rooms.
No
Hard
Mechanical
6
Spooky
10
No
But some things didn't trigger on our first attempt and may have been manually triggered
No
Somewhat
One crawl on the ground required
Could not enter the second room
Yes
Limited
Legends is always a mess with parking
Y
33 escape rooms
Better set design than other Key and Code rooms, but atrocious puzzle design. Twisted Treatment hits some of the big design flaws that are to avoided in any room, such as Red Herrings (why ever put these in a room) and information/props that provide information that is entirely useless. This room’s puzzles are bad and make the room difficult to a point where I believe the room is simply not fair. Combine that with some puzzles simply not being fun, and you have the recipe for a bad room. I hope new players avoid this room as it may turn them off of escape games altogether. 3/10.
No
Expert
High tech
Spooky
No
No
Somewhat
Colorblind ness would make a puzzle in this room literally impossible.
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