
BTRoku
313 escape rooms
Rating: 4/5 - Large set, my favorite game here, but make sure you and your team communicates well Pros: ➕I'm a fan of longer games and I feel like the game length is justified due to the large set and multi-step puzzles. ➕The puzzles were decent and mostly fit the theme, some were a bit task-like which felt like things you would do in that situation. ➕I love communication/teamwork puzzles and this was one of the better implementations I've seen. Both sides had things to do so it wasn't just a one-way communication. ➕Lots of tech (screens, buttons, sensors, lights, audio, etc.) with some padlocks mixed in. ➕Multiple rooms and areas to explore with movement back and forth. Some areas even utilized vertical space well. ➕Satisfying ending ➕Strong theming and set, had the right vibes for a bunker. ➕Mostly well lit, flashlights weren't really needed. ➕Everything was working, no tech issues. ➕GM was helpful when needed. Cons: ➖There is a hint limit but they give you 5 hints instead of 4 like their other shorter rooms. But the standard now at most companies is unlimited hints. One person will need to crawl. I would recommend a team of 3-4, but you can play as a team of 2 like us. We ended up escaping with 10+ min left but we were fairly efficient and didn't get stuck much. My ranking of the rooms I've played here starting with my favorite, assuming you have a good GM, no technical issues, and a properly reset room (which can be a problem here): 1. Missile Crisis 2. Experimental Hughes (a bad GM ruined our experience, but I'm ignoring that for the ranking) 3. Vault Heist 4. The Forgotten (ignoring the tech issues we had) 5. Capone's 21 Club
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
High tech
Mostly tech with some padlocks
Ideal number of players
4
3-4 enthusiasts
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy
Safety
Yes


