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Welcome to the school of witchcraft and wizardry where there has been some funny goings on. In a classroom full of tricks, puzzles, challenges and spells, you must solve them all to escape the grasps of the evil professor and graduate with a distinction! Does your team have the skills to succeed in this magical escape game?
20 escape rooms
Fun room. One of their easier ones, loosely based on a school near Dufftown that can be reached by boat or thestral. It requires a reasonable amount of lateral thinking and communication, and doesn't contain too many codes which is more immersive.
The GMs are always good here. Welcoming and time hints well, if needed.
No
Easy
4
Not scary
11
No
No
Somewhat
Yes
Easy
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