
TheEnigmaCode
635 escape rooms
I am just at a loss for words for the entire Chimera Corp Saga, but I can confidently say that Help Wanted, as well as the previous two games, are nothing less than masterpieces and among the best the escape room world has to offer. While Help Wanted was probably the least “stand alone” feeling game, rest assured this is would be an excellent game even without the other premium experiences. Gameplay wise, Help Wanted didn’t skimp out on puzzles, offering perhaps my favorite set of aha moments of the trilogy (I’m a sucker for unusual takes on a lab theme). As with the other games, Escape Artist made use of the entire facility’s layout to really extend the world beyond just an isolated boxed game. It was also perhaps the funniest game, an excellent yet surprisingly pointed satire of corporate culture with a dry, droll sense of humor. However, as a part of a trilogy, especially as the conclusion, it really felt like a fittingly dramatic ending that made use of everything we as players had experienced up until that point. The introduction in particular was a brilliant way to extend the reach and create a far reaching magic circle. By the end, you really do feel like you’ve lived through your own movie, not just from the production value and the cast, but from the sheer commitment to the immersion in nearly eve try aspect. We weren’t playing escape rooms, we were visiting dreams, until we weren’t. That made Help Wanted in particular stand out as its own kind of star experience, one that fully blurred the line between the game and the real world, while allowing us access narrative places that are practically never seen in escape rooms. It would be worth traveling any distance to play these games, and I have to hand it to the owner for designing one of the few truly perfect experiences in the world.
Gameplay
Yet again, Escape Artists took the same principles of elegant, layered design and applied them to a new aesthetic and storyline flawlessly.
Atmosphere
I loved the retro-futuristic aesthetic, as well as the scale seen in the other 2 games.
Customer service
Everyone was so kind and helpful, and they gave great performances!
Particularly interesting or different
Yes
As both an individual escape room with unusual puzzles and the perfect conclusion to an amazing set of games, this is a one of a kind experience.
Story
Prepared by the previous games, we finally reached an amazing conclusion to the trilogy, which resolved the narrative while never feeling heavy handed.
Difficulty
Medium
There were definitely some challenging puzzles as with the other games, but nothing was unpleasant and everything flowed so well.
Game tech
High tech
Ideal number of players
3
Scary
Not scary
Minimum age
13
Somewhere in the middle between the lightness of Fluffendor and the darkness of Lullaby
Was anything broken?
No
Live actors
Yes
Physically active
Not at all
Easy to find location
Yes
Parking
Easy
Safety
Yes



















