Mark as done to rate
14 years into a 60 year mission to charter the outer limits of the galaxy. You and your crew have very little time and limited resources to save not just the ship, but also your lives. What will you do when you’re running out of the one thing you can’t live without?
All ratings (47)
Very positive
Gameplay
Mixed
Atmosphere
Very positive
Customer service
Very positive
106 escape rooms
A beautiful game. Very nice set design, sadly the game kind of lacked interesting puzzles. It’s a complete shame because this game could have been amazing. Most items are tatty and literally stuck to the wall with bluetac. Troublesome touchscreens and lots of reading.
No
Medium
High tech
5
Not scary
No
No
Very
Yes
Easy
127 escape rooms
Another fantastic room. Very plush and quality design. Gen 2/3 room, no padlocks, all tech but worked brilliant. Set in a deep space vessel. Top 5 room for me.
Yes
High quality and great flow
Hard
High tech
4
Not scary
No
No
Somewhat
Some crawling and confined space
Yes
Easy
42 escape rooms
Went into this with high expectations but left feeling quite left down. This room could have been amazing as there are no padlocks but it just all seemed very janky and rushed.
38 escape rooms
After reading some of the reviews online I was pretty excited for this no padlock room! But everything felt just disjointed and it didn’t really flow well. The ending is fun though!
Easy
115 escape rooms
Fantastic game that’s different to most rooms. A lot of tech in the room mixed with a bit of dexterity and a good balance of more standard puzzles done in line with the theme. Best room of the venue for us easily.
Yes
Quite unique compared to most rooms. Very well implemented and designed.
Medium
High tech
3
Not scary
12
No
No
Somewhat
Yes
Easy
222 escape rooms
Not a traditional lock in sight! Lots of mechanical / computer puzzles so quite different from a standard escape room. Masses of stuff to complete with two people so I would only tackle as a team of two if semi experienced. Really good fun though but felt the pressure at the end as our timer was rapidly running out. Crawling required by at least one player.
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