
TheEvengers
166 escape rooms
Lovely room which was less puzzle-heavy and more about an initial search and then following a (very fun) linear path of how the hour plays out. While you needn't be some extrovert actor who loves playing a part, you certainly will get out as much as you put in - if you go in having fun and playing along, the game gives the GM plenty of room to have fun while also pushing you along the path or in the right direction of what you're missing. For example, I'm pretty sure one of the interactions was entirely optional but played a brilliant part of showing us we'd been especially incompetent at basic searching 🤣🤦♂️ made a fun moment out of us completely failing. If you get Ini, you'll be in safe hands and have a great time. Evie's verdict: It was scary to start with but then I saw that the guard was just funny. I liked the silly sound effects and the hiding.
Gameplay
There's a steady flow to the game which had Gemma and I a bit panicked at first because it feels like slow progress but stick with it and don't panic - the game is well-designed to allow time for the fun narrative middle bits. The puzzles all made sense and had answers readily available in logical places - all very satisfying and very achievable even while keeping our 6 year old engaged and involved.
Atmosphere
The van you start is in a great combination of immersive but practical. The bank is a convincing office style with all the expected furnishings - some lovely touches with the various props and documents which have an emphasis on practicality and fun rather than realism (completely works).
Customer service
Absolutely lovely briefing and hosting from our GM, Ini. It's a room with tonnes of really fun GM interaction and she played it just right for us and our six year old - lots of fun but still let us do the leg work on the puzzles. Wasn't phased by our daughter's (sometimes utterly random) questions and made sure we had a brilliant time.
Scary
Not scary
No jump scares or anything similar. Live actor but in a purely comedic/harmless role which is well signposted and I'm sure could be tailored to avoid anyone really struggling. It's quite a dark room which phased our daughter at first but torches are retrieved within the first minutes and it's light enough to see everything. The big finish is fairly sensory but that's what makes it exciting - have a think about the theme and expect exactly what you would first imagine.
Was anything broken?
No





