
dimitrash
157 escape rooms
not a super technologically advanced game but they make up for it in creative puzzles and an awesome environment!! the last room was the coolest part by far, and fit so well into the theme. we had such a great time!
Very Positive (158 ratings)
Mark as done to rate
England, 1865 You land in a mysterious burrow... As you explore the paradoxical places, you learn that the queen of this absurd world does not appreciate your presence: she would probably prefer you without a head! You have invited each other unsuspectingly and now the way out is unknown to you. In this country where the weather is out of order and where madness reigns, you will have to use logic to escape before they get their hands on you. Will you have what it takes?
All ratings (158)
Very Positive

157 escape rooms
not a super technologically advanced game but they make up for it in creative puzzles and an awesome environment!! the last room was the coolest part by far, and fit so well into the theme. we had such a great time!


54 escape rooms
I think there was a language barrier issue here. Although they had both French & English instructions to all the puzzles that needed instructions.. the translation didn't always make sense in English, so we struggled a little at points.
Really cool rooms. Different style with a black out maze as the end room. Super cool. Struggled a bit with the French-English translations though, which made the puzzles a bit tricky to figure out.
Amazing puzzles!! Very cool props and rooms.
Staff were great & did their best with helping us figure out the puzzles with the language barrier. Lovely lovely people.
Yes

444 escape rooms
This room truly embraced the whimsy of Alice in Wonderland in a way that allowed us to really become part of it rather than simply witnessing it. We had so much fun! I highly recommend to anyone who appreciates this theme and embraces a little crazy. It's absolutely in my top games.

Yes
I think the set design was unique and interesting. The puzzles were well designed and in theme as well!
Story is typical and maybe lacking in narrative because of this, but the elements of the experience were so well integrated that it feels like it serves the story in its place.
Hard
The puzzles are atypical and require various skill sets to solve.
3
3-4 seems appropriate. More may be too crowded and too little puzzles to go around.
Not scary
No
No
Very
You'll need the ability to crouch, crawl, and climb up at least 3 feet.
Climbing/crawling needed, there is a sound puzzle but hearing does not need to be acute for it, and no color puzzles though there is a darkness/blacklight section.
No
It's one door in a small street of restaurants so pay close attention.
Medium
It's in the city. We went in the evening but found street parking a couple of blocks away. There is also a parking deck within a few blocks.
e
388 escape rooms
Of the three games I played at A Double Tour (Go to Yabe, Secret of the Dunes, and In Wonderland), In Wonderland was my favorite. Each space felt appropriately Wonderland-y in different ways. I think A Double Tour's strength is their setbuilding, and In Wonderland is no exception. The game toys with perspective in a way that seems obvious for the setting, yet isn't actually common among other Alice-themed games I've played. Unfortunately, like their other games, maintenance is a bit lacking; there's signs of wear on a number of surfaces. The last part of the game is fun to move around in, and I think is a pretty good take on the weirdness and disorientation that might happen in Wonderland. However, if there was ever a fire, the same aspects that make it enjoyable could also be a safety hazard. Hopefully their fire suppression systems are well maintained.
Medium
Mechanical
2
2 enthusiasts felt good, 3 is probably fine. Space would be a concern at higher player counts.
Not scary
No
No
Somewhat
The last section of the game involved a lot of clambering/crouching
Yes
Limited
There's some street parking (metered) which might be available at certain times of day.
M
2 escape rooms
A very nice room with original decor and puzzles. The mechanisms, on the other hand, were just so-so: nothing but padlocks.
s
5 escape rooms
This was unbelievably fun. It was such a cool layout but so hard for only two people. The gamemaster was absolutely fantastic. We didn’t make it out, but highly recommend.
No

178 escape rooms
Definitely max of four people! Lots of physical effort which was fun.
Novel back half, really enjoyed the first couple of rooms

103 escape rooms
So much fun! ♥️⏱️🃏 It’s not often an escape room company can take on the Alice In Wonderland theme and do it justice, but Double Tour manages exactly that- and impressively so! If you love beautiful and unique sets you won’t want to miss this one (although, I’ve honestly been impressed by all the DT rooms I’ve done so far!) GM was fantastic. I’d say this is a solid 4 person room even for enthusiasts. One of the rooms is so extensive I’d be doubtful less than three people could finish it. However, my friend and I had a blast even without escaping. Really appreciate the artistry and love put into this room and would definitely re-visit in the future just to complete it. (mild comic spoilers)

Yes
Hard
4
No
S
89 escape rooms
I think our experience would have been better with a more attentive GM. There were two of us playing the game. We knew it might be a struggle, so we told the person who greeted us that our goal was to finish it. He said he’d take that into account and that everything should go smoothly. Things were going well, until I asked for help and no one answered me. No sound, no video. Very disappointing! This was my second time at “À Double Tour,” and nothing makes me want to go back because of the GMs’ general lack of attention. Otherwise, the game itself was okay. A small group is recommended given the limited space in some rooms.
The logic behind the puzzles is a bit far-fetched at times.
The GM wasn't attentive. We were really disappointed, just because of that.
No
Hard
Mechanical
3
Not scary
13
No
No
Very
Yes
Limited
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