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xkimx
2 escape rooms
The room had some fun ideas, but the execution made it more frustrating than satisfying. There were an overwhelming number of 4-digit locks, and after solving a puzzle there was nothing to indicate which lock the code belonged to. That meant every solution turned into trying the same code on every lock in the room until one finally opened, which felt more like trial and error than puzzle solving. A number of the puzzles also felt like time wasters rather than meaningful challenges, and with so many locks to check, it really slowed the pacing. I enjoy escape rooms where solving a puzzle gives you a clear sense of progress. Here, it often felt like we had the right answer but were stuck searching for where to use it.
Scary
Not scary















