S
SaLa
16 escape rooms
Nice room with a sense of time pressure. The puzzles didn't always make sense to us, but that might have been because one lock was already unlocked, which made a few steps hard to follow. Overall, though, it was nicely designed. It featured some elements we hadn't seen in other rooms before.
Gameplay
Atmosphere
Customer service
Unexpiereinced GM, nice and welcoming but not able to create an atmosphere. Forgot to reset a lock
Particularly interesting or different
Yes
Story
Difficulty
Medium
Ideal number of players
3-4
Scary
Not scary
Was anything broken?
Yes
Lock was open, series of riddles were obsolete
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Limited
Safety
Yes
