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Permanently Closed - As part of the Paranormal Division of the Bureau (aka The Cult And Spectral Phenomena Examination Research Team) you have been assigned an investigation at a local house where neighbors have been witnessing flashing lights and unexplained sounds coming from the home. The previous investigative team started a few days ago, but 60 minutes into their investigation the entire team suddenly disappeared, just like the team before them. Together you will assemble your team of brave investigators and find out who or what is taking our team members. There is something strange about the house on the corner… The information we have about the family who lived there is sparse. We know that two sisters had lived at the house after inheriting it from their parents. The sisters were inseparable, only a year apart they did everything together from volleyball games, hiking, and being instagram foodies. But when one of them suddenly dies the other went into a deep dark depression and was haunted by the fact that her beloved sister was no longer with her. Its up to you to find out the secret being kept inside this house.. are you brave enough to face your fears and uncover the truth? Are you unlockable?
All ratings (521)
Very positive
Gameplay
Very positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
36 escape rooms
I was a really good room but some of the puzzles you HAD to have help with.
19 escape rooms
There was lots to do for multiple players, definitely recommend atleast 3, many things that are found are used much later than when originally found
Very nonlinear but everything connects
decent special effects
staff is very friendly
plot wasn’t super important to the room
128 escape rooms
This was a heavily puzzled room which we really enjoyed. It just became a bit tough for a 2 person group to keep a flow because of the numerous tasks. We kept jumping from one puzzle to another. But if we had a few more eyes I could see this flowing much better. So unfortunately for us, we had to request a lot more hints than we hoped for because we wanted to make sure we get to the end. The puzzles were smart and intuitive. Some we’ve never experienced before so a lot of them felt rewarding when you figured them out. More spooky than scary and some good special effects. Our GMs were awesome. Really enthusiastic and welcoming. I highly recommend this room but I think this is one best for maybe 4 or 5.
Hard
4
We did 2 and felt it was tough to stay on track as there’s a number of things to do. I think 4 would be more ideal to have extra eyes on different areas of the room.
Spooky
No
No
Somewhat
A brief crawl space is involved by at least 1 person
Yes
Easy
89 escape rooms
My group played all 8 rooms at the 3 locations and had an amazing time!! Mary was our GM; she was so welcoming and made each experience unique in its own way. Edwin was also super amazing and accommodating to us the entire day. Thanks everyone for a great experience! :) I definitely recommend playing all locations if you have the time. This was my favorite room out of the 8, though. It had great theming and the puzzles were difficult but doable. Also had a spooky vibe that was just scary enough to keep the group scared while still successfully completing the puzzles.
Yes
Hard
High tech
Had a bit of both aspects but was also somewhat lock heavy
5
I did it with a group of 5 and I think that was perfect. It could be done with less though, maybe like 3 as the lowest.
Scary
16
No
Something was left open but my group still solved the puzzle regardless.
Somewhat
Yes
The building is upstairs.
Easy
721 escape rooms
Super fun! Lots of puzzles. Cool storytelling. I enjoyed the theme.
4 escape rooms
This room was awesome! It was nice because everyone in my group was working on something and it all came together at the end for the team win!
Scary
330 escape rooms
6/10 Any time is see white office ceiling tiles I immediately lose interest. Set design is poor, story line is predictable, only saving grace to this room are the puzzles. Some originality but can get overwhelming.
27 escape rooms
Fun, spooky themed escape room. There were lots of puzzles to do that could be done concurrently so that everyone had something to do. Optimal group size is about 4. First generation escape room but was fun and immersive.
22 escape rooms
TLDR: Good, not great. Non-linear feel is overwhelming, but the puzzles were good. Mostly locks (keys and codes). Rec 3+ people. Really good game. Escaped with two people and a handful of clues and some nudges from our GM. Lots of locks and puzzles to solve them/find keys to open them. The puzzles made us think, but some are only "harder" because of the dim lighting. Good story and I liked that there were clues to the puzzles hidden within the other puzzles (totally non-linear) to help you in case you get stuck on them. A couple of them helped us, but mostly we had gotten through the puzzles before we got the clues. The GM was great and sounded spooky which went along with the theme. Overall, a really solid game and we both agreed it was one of the more challenging rooms we've done as a duo. The non-linear play was overwhelming at times and I see why it's a 75 minute game. With 3 or 4 people, I'd see this feeling a lot faster paced and not as overwhelming. I gave up puzzles a few times and went back to them later.
No
60 escape rooms
Dim lighting used as a way to make clues hard to find. Might be good for 6 people, as there are an insane number of puzzles/clues to work on in parallel. Had to stop play to get to another booking - this room was extended to 75 minutes because of the absolute blizzard of puzzles taking players a long time, and that wasn't on the website.
6
Not scary
Easy