Mark as done to rate
Can you work as a team to race the clock and uncover the mansion's secrets in this all ages mystery adventure which starts in the ruins of an old mansion?
1 escape room
My girlfriend and I love doing rooms as a two-person team, but I would NOT recommend this room for two people. With two people, it felt like a lot of busywork⦠lots of locks and combinations, not as many prop-oriented unlocks.
One of the props had a letter on it that was extremely difficult to see.
GM was helpful and wanted us to be successful, but they gave unprompted hints which took away from our experience. I think we might not have finished without the hints, but either way, a lot of the game felt rushed and sometimes like the GM was kind of telling us what to do next instead of letting us discover it on our own.
No
Love the piano!!
Yes
Easy
32 escape rooms
A pretty fun room for breakout! While the beginning was slow and a tad confusing with a door related puzzle, the interior was impressive! One puzzle I keep coming back to about how fun and unique it was, something I wish more places did. The rooms low lighting did not impact the experience but added to the ambience, and the addition of a piano was a fun prop to both annoy your friends and show off that you took piano lessons in middle school :-) A fun and not too spooky haunted mansion escape room that I would easily recommend to any escape room players looking for a not so scary haunted escape room.
58 escape rooms
The room only provided 1 flashlight, so certain puzzles were impossible to do without someone waiting for the flashlight. Very linear and a lot of number and letter locks.
No
Medium
Mechanical
3
Spooky
13
No
No
Not at all
Not a good room for people with vision impairments
Yes
Easy
60 escape rooms
The room theme and decor were fine and did a well enough job of setting the scene. The story was decent and had a consistent thread throughout the room. The puzzles were ok for the most part, though there were a lot of 4 digit or 5 letter locks that made it a bit tedious to try combos In multiple locks until you got the right one. There were a few clues in the room that weren't bad but just seemed mis-timed where we got them too early or not at all for the puzzle they were ment for. The later portion of the room was a pleasant surprise quickly tempered with a puzzle that was pretty tame made extremely tedious due to the limited lights and no scratch paper to keep things straight. Overall, the best breakout room I've done so far but not quite where I was hoping it to be.
The puzzle variety was fun and interesting but all things boiled down to standard locks and a specific puzzle was disappointing in the lack of payoff
Good props and decor, the low lighting was atmospheric but with how much reading and lock work there was, they need to provide more than 1 flashlight
Gm was great, very helpful and kind
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