R
RuleNumberOneIs
3 escape rooms
I don't particularly like scary things, but I am willing to do them if there's a compelling way it's presented. It also helps that the actor is not going to touch you. I don't think that makes it much less scary in the moment, but it did help me to get through it. I would definitely recommend this room to anyone who can tolerate scares, or might even consider doing something scary if it meant also doing something great. Really solid escape room! Whoever designed the space made fantastic use of every square foot. We had 6 people and it never felt crowded, never felt like I had to squeeze by someone to do a puzzle or look over their shoulder. There is a live actor in this one, and it works great in the setting. You don't directly interact with them, but you will be quite close to them. Those scenes were quite cinematic and the lighting effects really sell it. Hints are provided via an in-universe method, and there's also a pretty clear way to tell the time in the room so you can very quickly tell how much you have left. We needed a hint or two because there are maybe one or two puzzles that we definitely would have gotten stuck on. Some really neat and novel spins on puzzles to make it in-universe, so to some folks it'll feel just barely familiar enough but also fresh.
Gameplay
Puzzles flowed well; they were grouped together in pretty intuitive ways, and there are a number of doohickeys you initially need to look for, which could pretty much be done in any order, so you can have multiple groups working on puzzles, or you could all focus on one and if it stumps you, just move on to another one without too much delay.
Atmosphere
Set design is great. Like I said before, the design of the space really uses every bit of room well. Lighting effects are especially well done when it comes time to dealing with the live actor, and things will start moving that you didn't think could move.
Customer service
GM was fantastic, responsive when we needed hints, and called me out when I definitely thought I finished a puzzle (something unrelated to the puzzle started moving right when I "finished" it so I had thought I was done) so we wouldn't just skip it.
Particularly interesting or different
Yes
Again, some clever twists on puzzles that help to make them fresh and different. There's a few special effects that do a great job of selling the story.
Story
Difficulty
Hard
I haven't done a ton of escape rooms but I like to think I'm generally decent at puzzles. There were maybe 2 or 3 puzzles that we could see tripping people up and delaying them for a bit, but if you have a solid group, just looking at them from different people's experiences will probably get you through.
Game tech
High tech
Good amount of electronic buttons and levers, but also a few combo locks to get things started.
Ideal number of players
5
I think if you have a group of 4, you can do it if they're escape room veterans. 5 or 6 I think is ideal.
Scary
Scary
There are two notable jump scares, both nearing the end of the experience. The atmosphere combined with lighting and sound do make other moments scary though, even if it's not a jump scare.
Minimum age
16
Really depends on how comfortable you are with scary things. If we're talking age for height reasons, I'm not a tall guy at 5'6", and everything was either at eye level, or could be reached easily without the need to stretch. There's no adult themes or anything so you don't need to worry about that.
Was anything broken?
No
Live actors
Yes
Physically active
Not at all
There were two separate moments where one person has to get on their hands and knees to crawl into a small space, that's about as physically active as it gets.
Accessibility
Lighting is a little dim, so keep that in mind. Some of the audio can be hard to hear if you're really focused on a puzzle and you're getting immersed in the surroundings, but any hints or GM messages will be pretty audible.
Easy to find location
Yes
Parking
Easy
Safety
Yes









