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Can you fix Gideon's mistake, close the portal to the underworld and protect all of magic from getting into the wrong hands?
All ratings (78)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
8 escape rooms
This one was definitely a little confusing at first but once you got the premise it flowed well. Enjoyed the puzzles, didnβt mind the locks as I thought they were not out of place. Some unique puzzles that were fun. With only 60 mins I could see this being a big challenge for a lot of new players. Weβre experienced and we made it out with less than 30 seconds remaining, so players have to work quickly and together.
119 escape rooms
This room is solid, but just felt it was not that magical and a few moments has us scratching our heads. One puzzle in particular was very weak, but overall it was nice. The room is pretty dim but just enough light to make it work. Some fun spaces to explore. Overall this room is good, but I preferred the Condemned at this location. I would pick that room over this if you are up for a few scares!
12 escape rooms
This room was very cool. It was immersive, but definitely a tad campy. The puzzles were interesting and many were unique. This room is hard, and definitely needs some more experienced escape room players to help guide and understand the puzzles.
58 escape rooms
One of the top games I've ever played! Very clever, challenging, unique puzzles. Very immersive with great attention to detail, everything was well put together. It was so good that as soon as we finished we immediately booked all the other rooms the company had.
22 escape rooms
Passed the second time playing this room (8 months later though). Hard but fun!
99 escape rooms
The design and immersion of Sorcerer's Rescue is good. The storyline is creative and fun. Some of the puzzles were quite creative, and the room was large. The room was frustratingly and unnecessarily dark, but the darkness did make the room feel more immersive. There were a lot of very fun generation two puzzles and locks in this room. The puzzles were fun and pretty. I would highly recommend doing this room with four to six people. It's too hard for two people. COVID-19 played in big role in making this room harder. The owner of Enigma told us that usually they have live actors in the room with you, but because of COVID, we didn't get to experience that. In addition, we had to wear masks, and the masks made it much harder to do a few of the puzzles. The worst thing about Sorcerer's Rescue was the hint mechanism. We had to talk to a screen on the wall to get hints, and the hints were prewritten poems. They were not helpful. The hints were just more puzzles, and they weren't actually answers to the questions that we had. There was a CGI video in Sorcerer's Rescue that was much more impressive than the video that we watched in the lobby before we entered the room.
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