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: In order to survive this mission, The Director needs the bravest Operatives that can investigate and search a scene with minimal to no lighting all while avoiding an unknown paranormal entity. Our HR Team does not recommend this for Operatives with a fear of the dark, small enclosed spaces, solitary confinement, loud noises, paranormal themes, and/or fear of schools. Summon the dormant entity so you can confront it once and for all. Better The Bureau than an unsuspecting victim.
All ratings (576)
Very positive
Gameplay
Very positive
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
70 escape rooms
Overall good game we did have some technical difficulties to start which caused a puzzle to not work. I like the bureau’s games but this one was not one of my favorites. The game was very linear which I’m ok with but the ending was just not there for me. After the ending I found myself looking for what was next not realizing that was the end.
Flow was good. We had a technical difficulty at the beginning so one of the puzzles had to be given to us. But overall cool but very linear.
Spooky and my wife jumped a lot which made me laugh.
They are always very good here.
12
18 escape rooms
this room was amazing and way different than anything i’ve ever played before. there were no locks everything was very hands on and the story was really good. easy to follow
ajax was amazing!
Yes
Medium
High tech
no locks
2
we played with 2
Spooky
loud noises, flashing lights
16
No
No
Not at all
Yes
Easy
55 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
57 escape rooms
I've found I'm not the biggest fan of the games at the bureau. There is just something about the flow that doesn't quite hit for me, but with that said, I think this one might be my favorite so far. It is definitely spooky, so make sure you are looking for something on the scarier side of you do this room! It was a little too linear for my preference, but the puzzles were interesting and unique and I felt they flowed fairly well.
20 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
50 escape rooms
This room was definitely fun, but not for the light hearted. Not your traditional escape room, but was super fun! I enjoyed that the rooms at Bureau don’t have locks and keys, it is more objective based and very interactive. This room is just the right amount of spooky and for someone, like myself, who is not a fan of paranormal, it wasn’t too bad. I do not think kids should do this room as it can come off as scary. Overall, a great room and I cannot wait to try more rooms here.
61 escape rooms
Atmospheric, thoughtfully designed and genuinely spooky. One of the most creative haunted escape room experiences I’ve ever played. This is especially true due to the interesting inclusion and use of worn tech, that (without spoiling anything) not only cleverly enhances the theme, but also really personalizes the mood and scares for everyone. I would describe the scare factor as “accessibly spooky”. This isn’t super scary or frightening, but it’s really good for those who want a few scares that can’t handle intense haunted attractions. It’s 70% psychological/atmosphere and 30% actual frights. The scares are guaranteed to make anyone in your party yelp! From a layout/design standpoint, it’s actually rather simple. The set design, coupled with being mostly in darkness, and the use of a shared light source in a haunted environment just really gives perfect heeby jeeby vibes like something is always lurking around the corner. I mean it when I say the atmosphere is impeccably unnerving in how genuinely realistic and cursed it feels. You’re even smacked with the scent and feeling of a warm, musky building that’s been sitting abandoned for a while as you enter (which is actually part of the story). The attention to detail here is really just great. Puzzles and the clue system are also wonderfully on theme, with everything fitting the tone, and the puzzle logic not being really obtuse or unintuitive. Each puzzle escalates the stakes and naturally builds the intensity of the story. We got through this with almost 20 minutes to spare, which might be my only peeve because I wish it was longer with just how great it was (we were absolutely taking our time not rushing/soaking in everything in too). We are, also, seasoned vets at this point so you might not get through it as quickly as we did if you’re more of a casual player. If you’re looking for something different, it’s really a fun spooky time 👻
Yes
Its use of “paranormal” tech is great
Medium
High tech
3
Spooky
12
No
No
Not at all
Low visibility due to darkness.
Yes
Easy
134 escape rooms
This was my favorite game at The Bureau, mostly because (unlike their other games) nothing felt wacky or broken. It might not be as technically impressive, but it actually felt solid.
3
Spooky
No
No
40 escape rooms
Great overall experience. This is completely in the dark so it added an extra challenge. I enjoyed the supernatural and overall play of this game
286 escape rooms
Another fun room from the Bureau. There is some surprising/unexpected tech, as is their style. We were warned that the room was a little more linear than their others. I also think there were some easier (and maybe accidental) misdirections that we overthought. That said, great atmosphere, fun puzzles, and an interesting story. Well done and looking forward to the next room, which is apparently already in the works. Also, shout-out to the entire staff, who nerded out with us about escape rooms for an hour before and after this game. They truly love this job and are happy. All game masters deserve to be happy.
Yes
Medium
There is some room to overthink some of the puzzles, plus there was minimal lighting making the gameplay more challenging.
High tech
2
Spooky
Yes
One minor faulty tech item that was immediately fixed by staff.
No
Somewhat
One brief instance of crouching needed.
Easy