Just a plain fun room. The set design is just adequate and there isn’t anything groundbreaking gameplay-wise, but don’t let that stop you from checking this room out. Even though the set design and puzzle integration into the set was just ok, many little touches improved the immersion of the room such as a time period appropriate hint system and countdown timer. There was a good mix of tasks and puzzles of varying levels of difficulty, and all steps taken were totally logical. The puzzles were also pretty creative and were satisfying to solve. They weren’t just puzzles plastered on to the set, but most were logical steps you’d take if you were actually in the story. The room was almost exclusively linear, which is usually not my preference, but it still flowed well enough. Overall, I would recommend this room to groups of 2-3 at any experience level.

Almost totally linear, and it worked well.
Nothing crazy but got the job done.
Particularly interesting or different
No
Story was integrated into the experience pretty well. It was more than puzzles in a room and your team performed tasks as if you were actually in the situation.
We did the “Hard” out of easy, medium, and hard difficulties that you could choose from. It was a moderate difficulty.
Good mix of tech and locks
It is mostly linear, so 2-3 would be ideal
Physically active
Not at all