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Det. David Scott has located the hideout of a serial killer who has created terror among people in a small Texas town. Help Det. to find clues.
All ratings (37)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Mostly positive
Customer service
Very positive
59 escape rooms
Gen 1, box with locks. Get the code; open the lock, get the code, open the next lock. Kind of outdated - their other rooms are much better. There also was absolutely no storyβ¦ just a theme. Were you a detective? Were you trapped? What was the pointβ¦ the end you justβ¦leave the room. It felt off. Why were you even there? We asked ourselvesβ¦ The set and theme went together which was nice, but a story would have gotten this room an ok rating. Another design flaw was that the puzzles were weak, and completely detached from the theme, including one puzzle that requires knowledge of an unrelated pop culture reference - which is a faux pas for an escape room (all things and knowledge to solve a puzzle should be part of the room). Another puzzle was so obvious it was written in front of your face in a βhere you go, hereβs the answerβ where as we stared at it for 5 minutes trying to solve it. Thinking too hard here will get you lost. I still had a lot of fun, props worked and wasnβt broken, awesome staffβ¦ their other rooms are also great. This one was just a flop imo and needs to retireβ¦ compared to what escape rooms are like these days. I say this because donβt judge this company by this one room try their other ones! Theyβre very good!!
31 escape rooms
The rooms didnβt have much plot, more of a theme. The objective of the game wasnβt clear from the intro or the room- youβre not solving a mystery, youβre working through puzzles to get a final key. The game worked well but the puzzles seemed very disconnected. There were 1-2 unique puzzles, but even with only 2 people, we escaped with 15 minutes to spare. If this is your first room, I think it would be enjoyable, but to escape room enthusiasts, I canβt recommend it.
There wasnβt really a story line, just a theme. The overall objective of the game wasnβt clear from the I to or the puzzles.
The room for the theme well, but nothing too impressive
Everyone was very kind but the GM was pretty shy and quiet. He gave the clues we needed when we asked, but as for the overall experience, we felt the GM was lacking the excitement and energy that weβre used to from GMs.
No
There wasnβt really a plot. There was a story for the intro and then the clues/puzzles were more βplug and chugβ than integrated into the story.
Easy
Some of the puzzles seemed to rely on the GM to connect the dots- they were either really obvious or very obscure.
Mechanical
A couple of jump scares
No
Nothing was broken and the reset was done well!
No
Not at all
Yes
Easy
142 escape rooms
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41 escape rooms
Talk about being immersed. This room make you excited to play the minute they open the door. The puzzles are fun and make you think. The rooms music keeps it creepy the whole time and my heart rate was up the entire time. I totally recommend this room.
Yes
Yes
Medium
Medium
High tech
High tech
6
6
Scary
Scary
10
10
No
No
No
No
Somewhat
Somewhat
Easy
Easy
Yes
Yes
Easy
Easy
20 escape rooms
This room was great, good puzzles and a good story. Very well thought out staff was interactive and fun!
Yes
Medium
4
Spooky
13
No
Not at all
Yes
Easy
3 escape rooms
Really fun room. You donβt get overwhelmed with clues, the room feels to flow really well. Three of us all felt really involved
Yes
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