Rating 3/5: Large set, looks and feels like a prison, but puzzles feel dated
Pros:
➕ Set looked decent enough, had the right vibes for a prison
➕ Lots of space to move around, multiple rooms to explore
➕ 90 min felt appropriate due to the density of puzzles, it didn't feel rushed.
➕ Puzzles fit the theme, they was decent variety, most were moderately challenging, nothing was illogical or annoying.
➕ Some special effects
➕ Exciting ending, particularly for one person
➕ Non-linear, most of the team can work on different puzzles and stay busy
Could be better:
➖ Noticeable wear and tear on set and props
➖ One of the few tech interactions wasn't working, GM had to come in to bypass.
➖ Reset error, an item was in the wrong box.
➖ A lot of lockboxes, padlocks, and reading laminated notes. Some basic tech (buttons/switches, maglocks) but not a lot.
➖ There are a lot of prison rooms and this one doesn't do much to stand out from a puzzle and set standpoint.
I recommend 4-5 players (one interaction requires 4) , no crawling or climbing required.
I do not think this room falls into the "spooky" territory. There were no jump scares, gore, ghosts, etc.
Particularly interesting or different
No
Physically active
Not at all