
TriniJanel
100 escape rooms
⭐ 5/10 — Welcome to the Jungle… Just Don’t Expect Too Much! Cabin in the Jungle at Amazing Escape Room Freehold was one of those rooms that had some fun moments but ultimately left us feeling pretty underwhelmed. We’ve completed a lot of escape rooms, so we always appreciate when a room brings something creative, challenging, or unexpected to the table. Unfortunately, this one felt like a pretty standard escape-room experience. Nothing particularly extraordinary stood out. There were a few puzzles we enjoyed, and we definitely appreciated the nod to Jumanji! That was a fun touch that fit the jungle adventure theme nicely. But here’s where things got frustrating… THE RED HERRINGS!! 😩 We spent approximately 20 MINUTES working on elements that ultimately led nowhere, without any redirection from our GM. Now, we understand that red herrings can be part of an escape room, but when players are spending that much time chasing something irrelevant, a little guidance would go a long way. Then there was THAT puzzle. Apparently, approximately 90% of groups miss it, regardless of their experience level, because it’s so inconspicuous, that’s what our GM told us! And my question is… WHY IS IT STILL THERE?! If the overwhelming majority of players are missing the same puzzle, perhaps it’s time to reevaluate its design or presentation. There’s a difference between a puzzle being cleverly hidden and one being so obscure that players don’t even realize there’s something to solve. At that point, either adjust it to make it more intuitive or consider removing it altogether. We love challenging puzzles. We don’t love puzzles that feel unnecessarily frustrating because of poor visibility or unclear design. Overall, the room had some decent moments, a few enjoyable puzzles, and a fun Jumanji reference, but the experience as a whole was just…MEH. Some fun moments, but nothing to write home about.
Gameplay
It was ok
Atmosphere
Jungle themed
Customer service
Staff was accommodating
Particularly interesting or different
No
Story
The story was fine but something lacked in the delivery
Difficulty
Medium
The room and puzzles wasn’t innately hard but the red herrings, the flow of the puzzles and logical jumps made the room a bit more difficult then it had to be
Game tech
Mix of both
Ideal number of players
2
Scary
Not scary
Minimum age
13
Youngest in group
50
Was anything broken?
No
Live actors
No
Physically active
Not at all
Accessibility
Accessible
Easy to find location
Yes
Parking
Easy
Safety
Yes






