Mostly positive (93 ratings)
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With only 1 hour of oxygen, you and your crew must restore communications and call down a rescue probe to escape!
All ratings (93)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Mostly positive
Customer service
Very positive
50 escape rooms
Room was cheaply constructed but the puzzles weren't overly difficult. Main complaint was our GM who talked to us like we were very dumb. There was a lot of sarcasm in the way we were spoken to as well. We had a few newcomers in the group so of course it would be a bit more difficult for some, but he would talk over the walkie unpromted sometimes.
260 escape rooms
This was a cute space-themed room! I thought that the puzzles fit perfectly into the theme and story, and they definitely required a lot of collaboration, decoding, and patterns recognition. I found this to be a “big brain” thinking game mixed with some great physical prop usage and mechanics. There were many opportunities to divide and conquer, but the more you diverged, the more you’d come together again (…that will make sense if you play the room!). My team and I really enjoyed this experience and we felt super satisfied after finishing everything.
130 escape rooms
This room was so fun and not to mention our game master was amazing!!! I thought it was a pretty unique take on traveling through space and the steps to escape from Mars. The puzzles were not too difficult and I feel like were manageable without needing to ask for a hint all the time. This room was great!
127 escape rooms
The set design in this room was really cool! I felt like I was in a game of Among Us honestly. The tech was cool and the puzzles weren’t super challenging. My advice would be to look everywhere and don’t overthink! Fun room overall!
69 escape rooms
It is definitely a thinker. My friend and I over thank some puzzles halfway thru but we thought it was still a good room.
41 escape rooms
Fun and cute room, nothing super ground breaking but also a very solid room
79 escape rooms
My favorite room at Kryptic Tales. They made clever use of the space they had and the mechanics were great. Rachel is the best GM!!!
20 escape rooms
Construction cheap and story basic. Puzzles are OK. Not a bad room…
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