29 escape rooms
Having tried a bunch of Trapped rooms and liking them all, I signed my family of for Trials of Merlin due to all the positive reviews. First off, in terms of set design and tech, this one is fantastic. Great theming, some fun use of technology and overall a very decent linear experience. In addition, as always with Trapped, the GM was fantastic (Sam was our GM). The last room also had one of the best story highlights I've experience so far in an escape room, and was a subject of fun for our family afterwards! Ultimately though, there's a few things that keep me from recommending this room. One of the puzzles in the first room involved looking at some visual clues to see whether you succeeded or failed, but was actually very spotty on implementation. We were trying different combinations and some seemed to trigger the bad state correctly, but other times, nothing happened. Eventually our GM had to nudge us past what felt like a broken puzzle. The other thing I didn't like is that this room felt more like a series of tasks as opposed to puzzles. Again, very thematic and well implemented, but didn't make me feel like I accomplished anything. Ultimately because of those two things I cannot recommend it, and would even point someone towards their older and less techy Down the Rabbit Hole as a better alternative. If they fix that first puzzle I would put it back into the recommend category, as it is a very thematic and cool room.
Not at all
Dec 4, 2024 | Experienced Nov 29, 2024