Mark as done to rate
Saddle up, gang-- it's time to ride into the Wild West. After striking gold, you and your band of prospectors were robbed, taken hostage, and handcuffed inside the infamous Outhouse Kid's saloon. He's rigged the joint with all sorts of tricks, traps, puzzles, and who knows what to keep his loot secure. Your mission: break in, free your compadres, and steal back your gold. Circle the wagons, and get to work. You have one hour βtil dusk.
75 escape rooms
This was a difficult room, but doable. Not for new escape artists. The immersion is cool and the puzzles fit the theme⦠overall, a good room for Breakout Games.
33 escape rooms
Room felt like it was very haphazard with how it was put together. Too many times I felt like it was cheaply made and felt cheap as well.
16 escape rooms
This was a really fun room. There were a few of the puzzles had a layer of unnecessary complication to them, but overall we really enjoyed it. One of the things that hurt us the most is that you start with your party separated. We made the mistake of putting the stronger puzzle solver outside the saloon, but all the early puzzles are IN the saloon. I wish they had explained this better, but if you read this, put your stronger puzzlers IN the room to start w/ the handcuffs. the person outside the room essentially is stuck until those in the room solve the first few puzzles.
33 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ
Showing results 1-4 of 4