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You and your fellow sailors are sleeping in your bunks when you are awoken by a loud noise. You know it was an explosion somewhere on the ship. You’re under attack! Over the 1MC, the ship’s microphone, you hear the “General Quarters” alarm sound across the ship. Knowing that you are required to report to your assigned station, you know you must get to the bridge to assess the damage. You look around and realize you must quickly make some repairs before your battleship goes down. Then, it will be time to turn your attention to defending your ship from the enemy. But wait, where is your captain?
42 escape rooms
I'd rate this one a 6.5 out of ten. The puzzles were fine and there was a good variety of them, but the implementations felt a little rough and only one puzzle made me smile. On the plus side, it wasn't just a series of combination locks. It's always nice to see more interactive puzzles, although I wouldn't call it high tech... maybe medium tech. I personally liked the use of audio. At the time of this review, this is the location's newest room. The space was sparsely decorated and not at all immersive. There's some highly visible tech in the room but it felt underutilized and it didn't make up for the super basic set.
173 escape rooms
This game was marketed as “in testing” and I hope theyll continue to develop and strengthen this product. They have a good idea and some strong foundational premise, but it leaves a lot to be desired at this current moment. Our team breezed thru each “puzzle” quickly without any challenges. There weren’t many puzzles or locks or obstacles to overcome in this room - we were severely underwhelmed and disappointed. Everything felt extremely one note, linear, and one dimensional. It lacked flow, coherent story, and fun overall in the room. While we still love this location, it was a let down playing this room.
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