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A power-mad cult leader. A bone-chilling curse. Break the cycle before midnight or face death yourself! The deranged minister of Crickley Church decided to kill his entire congregation after their confessions convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. After inciting a curse on the children playing in the rooms beneath the church he buries himself alive in the church’s hidden crypt, while promising to haunt the church forevermore. Now it’s up to you to locate the hidden crypt, find the dagger, and drive it through the heart of the evil minister before time runs out. Then, and only then, you will be saved and destroy the curse forever.
127 escape rooms
This room felt like a huge downgrade compared to the Scooby Doo one at this location and felt much more like a standard corporate escape room. The atmosphere wasn't noteworthy, and it being dark without any flashlights being provided is an instant negative. We had to constantly use our phone's flashlights, and it was legitimately hard to see stuff. The biggest issue with this room are the puzzles though. While Scooby Doo felt intuitive, this one did not. It's challenge wasn't in figuring out how to obtain codes from the puzzles but how to transform them into the proper inputs for the locks. These often required multiple steps that could easily be interpreted in different ways, leading to us often having the right idea but doing it wrong. This was true of almost every puzzle in this room. I've done around 100 rooms and did not find these puzzles clear at all even when it was explained to me, so I think it's fair to say the puzzle design was poor
151 escape rooms
Failed… I really wanted to like this one, but eesh many of the puzzles were very arbitrary to us, like you could interpret things in several ways. How anyone could do this room without hints is beyond me. Even when we were given an answer or an explanation, we still felt lost overall. Some of the locks and things like the flashlight and markers could use a retouch for sure; faded things and not being able to see clearly at times were annoyances. The storyline had potential but was executed in a strange way. Staff was nice for the most part, but we did feel rushed like they were anxious to push us out of there ASAP. On a positive note, the decor was awesome as always and up to Escapology’s standards. We’ll still be back to check out the other ones despite having hiccups with this one. Thank you.
Some of the puzzles legitimately made no sense even when given the solution
No
I think the name of the room should be changed.
Hard
Mechanical
Not scary
Yes
The flashlight was dim and then stopped working. One of the dry erase markers didn’t work. Some of the locks had faded values.
No
Not at all
Yes
Easy
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