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In the late 19th century, during an ill-fated Halloween service, the deranged minister of Crickley Church decided to kill his entire congregation after their confessions had convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. In order to punish them for their sins, the evil minister passed around poisoned bread and wine. As the congregation choked on their last breaths, the minister incited a curse on the children playing in the rooms beneath the church, and then buried himself alive in the church’s hidden crypt, determined to haunt the church forevermore. Your Great Grandfather was one of those innocent children. You began to think back on the mysterious deaths of family members and close friends ever since that fateful night. Not wishing to take on such a daunting task alone, you have convinced your bravest friends to race to Crickley with you, break into the abandoned Church and find the hidden crypt. You enter the churchyard at 11 pm and the iron gates immediately slam shut behind you, locking you inside. The minister seems to be playing one last trick on you. Can you complete your mission and escape the church before the clock strikes Midnight? Or will you fulfill the curse and your name be the next on a headstone in your family’s graveyard plot? Find the hidden crypt, find the dagger, and drive it through the heart of the evil minister. Then and only then you will be saved and will destroy the curse forever. Be brave... Stay calm... Work together... But remember... Time is of the essence...
136 escape rooms
Going into this experience I had some hope that it would be a funner twist on a relatively standard horror theme. For the most part I’d say it was decent but this was a hard like for me. With some hit or miss puzzles we often found ourselves a little frustrated with the minimal information we had to with. The story itself sets itself to have the room be solved by diving into the “7 Deadly Sins” but the only real spiritual thing you get into is using Zodiac’s. Therefore I was left a little disappointed there. Although overall we managed to have a little fun here and some things just didn’t click with us but if you are willing def give it a try! :)
75 escape rooms
Really, really wanted to like this room, but it didn’t live up to what it was advertising itself to be. It’s not very scary (or even creepy) and the clues don’t interconnect in a way that you want from an escape room. It was a lot easier than what it was rated as well. There wasn’t a lot to discover in the room either. This would be a good room for people newer to escape rooms that want a little bit of a spooky element without actually being creepy or scared.
131 escape rooms
It was my fortunate opportunity to try the room before opening and give my feedback to the game masters and management. Unfortunately, two clues were needed due to a lack in design but I was assured they’d be fixed by grand opening. Phenomenal story, everything Blended perfectly (graphics, effects, story, mech, screen, tasks) into the era and plot and feel. 2 is the right number, 3/4 would have stands-arounds and there are not many parallel tasks. I finished it solo in just over 50 minutes, and taking away the two clues I asked for, which were included, both were for design flaws. It’s a candidate for a sprint room replay or a Halloween month room. Great fun.
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